Weeell ... I played Sacred first.
It basically looks like Sacred 1, I was constantly looking from above. But more detailed, imho, but I assume that this was subjective.
There are I think 6 ? characters there for playing. I chose the one with the coolness factor: The Temple Guardian.
The Temple Guardian is kind of a golem which you can play. He has a head like the one of Anubis (the ancient egytian god), and in the very beginning a body which reminded me very much in its look of General Grievous from star Wars. Realistically looking, not from the animated series.
I was told that he can upgrade, too. Which includes armor which can make him looking differently, also in terms of colours.
And body parts, of course.
I'm still not quite sure what he really is; he appears to me like kind of a machine/golem driven by ... well, what ß I couldn't find that out, but I assume that it is either magic or the so-.called "T-Energy" or both.
Anyway, he looks very cool.
I didn't go too far into the game to be able to tell a lot. The interface is basically the same, although made more efficiently and a bit more streamlined, imho. The same things (buttons etc.) are there, but rearranged, compared to Sacred 1. I think I remember being told that even the same abilities from Sacred 1 are there ? I don't remember surely anymore.
Well, that's basically it. Ah, and the Temple Guardian comes to life through an excavation at a temple site. Kind of elven diggers, looking for ... loot ? I don't know.
The game is action-oriented, of course, but there are also numerous side-quests, I was told.
And, by the way, my character died while I watched the map. Which covered the entire screen. Which meant I couldn't notice the character being attacked (I didn't have the sound on in my case).
Which means that the whole game is in real time. It completely acts like a multiplayer game - even the singleplayer game is basically a multiplayer game - but with only 1 player.
On to Risen: I played that, too.
My character was there, an almost bald-headed person, seemingly a survivor of a stranded ship or so.
Within a lone house he encountered a kind of bandit (?), who told him about a vulcano fortress and a port town, in which these bandits seemed to live ? He wanted to persuade the char to come there and live with this faction - he even used the word "Lager" I only know too well from the original Gothic game.
The body animations of talking weren't present.
One could collects plants like in Drakensang.
The bandit (?) told my char to go and look around and find himself a better weapon. Indeed, there were still a few items within the otherwise abandoned house. Including a locked chest.
I eventually found the key, but I won't tell you where, because that's the first mini-quest. It's more than easy, though.
Well, after my char had equipped himself with the newer and better sword, the bandit told the things I wrote above about the fortress and the town. The fortress seems to be held by a grou called the "Inquisitors", which are opposed to the bandits, which he said are "probably the last free ones there". A seemingly thirs faction, although I'm quite unsure of that, is a closed town, which will let no-one go out and go in. The farmers I think are there, which include the people who had been living in the abandoned house.
The last steps I took were towards some kind of entrance of something - which resulted him being attacked. And then he died.
The attackers were called something like temple and guardians ? or am I mixing something with Sacred now ? Anyway, their robes looked much like some better robes I knew from Gothic 1 ... don't remember where I saw them, though ...
All in all, everything reminded me very, very much of Gothic 1. Everything that made the "winning ormula" is seemingly there, as far as I can tell from my very, very short experience.
Last: Divinity 2. The presentation (some pictures can be found here: http://my.opera.com/akrproject/albums/show.dml?id=730579 ) showed the main things, plus a few things I didn't know before. The battle-tower, for example, is inhabited by a powerful minion of Damian, the Damned One, and at one point when the player-character kills that minion, and takes the BT as his own home, Damian learns of that and attacks the tower. With flying fortresses.
Which means that the character must morph himself into a dragon and attack these fortresses spawning huge amounts of demons, the presenter said, himself, crippling or / and even destroying them.
I'll put this in spoilers:
In a very short scene even Zandalor could be seen ! Our all-favourite arch-magician ( ) can be seen in one of my photos. He looks much brigther and more colorful there !
In the end, I think I remember having heard, the character must battle Damian himself ... After a long, long series of fights ... Because there are many more of his minions out there ...
As a totally negative point imho there still are these question marks floating over the heads of the quest-givers. Yuck ! Bleh !
So far now.
Alrik
Edit: Played Battleforge a bit, too.
It plays like a totally normat strat game, except that one invokes new units through cards - a little bit like I saw it in etherlords 1.
It basically looks like Sacred 1, I was constantly looking from above. But more detailed, imho, but I assume that this was subjective.
There are I think 6 ? characters there for playing. I chose the one with the coolness factor: The Temple Guardian.
The Temple Guardian is kind of a golem which you can play. He has a head like the one of Anubis (the ancient egytian god), and in the very beginning a body which reminded me very much in its look of General Grievous from star Wars. Realistically looking, not from the animated series.
I was told that he can upgrade, too. Which includes armor which can make him looking differently, also in terms of colours.
And body parts, of course.
I'm still not quite sure what he really is; he appears to me like kind of a machine/golem driven by ... well, what ß I couldn't find that out, but I assume that it is either magic or the so-.called "T-Energy" or both.
Anyway, he looks very cool.
I didn't go too far into the game to be able to tell a lot. The interface is basically the same, although made more efficiently and a bit more streamlined, imho. The same things (buttons etc.) are there, but rearranged, compared to Sacred 1. I think I remember being told that even the same abilities from Sacred 1 are there ? I don't remember surely anymore.
Well, that's basically it. Ah, and the Temple Guardian comes to life through an excavation at a temple site. Kind of elven diggers, looking for ... loot ? I don't know.
The game is action-oriented, of course, but there are also numerous side-quests, I was told.
And, by the way, my character died while I watched the map. Which covered the entire screen. Which meant I couldn't notice the character being attacked (I didn't have the sound on in my case).
Which means that the whole game is in real time. It completely acts like a multiplayer game - even the singleplayer game is basically a multiplayer game - but with only 1 player.
On to Risen: I played that, too.
My character was there, an almost bald-headed person, seemingly a survivor of a stranded ship or so.
Within a lone house he encountered a kind of bandit (?), who told him about a vulcano fortress and a port town, in which these bandits seemed to live ? He wanted to persuade the char to come there and live with this faction - he even used the word "Lager" I only know too well from the original Gothic game.
The body animations of talking weren't present.
One could collects plants like in Drakensang.
The bandit (?) told my char to go and look around and find himself a better weapon. Indeed, there were still a few items within the otherwise abandoned house. Including a locked chest.
I eventually found the key, but I won't tell you where, because that's the first mini-quest. It's more than easy, though.
Well, after my char had equipped himself with the newer and better sword, the bandit told the things I wrote above about the fortress and the town. The fortress seems to be held by a grou called the "Inquisitors", which are opposed to the bandits, which he said are "probably the last free ones there". A seemingly thirs faction, although I'm quite unsure of that, is a closed town, which will let no-one go out and go in. The farmers I think are there, which include the people who had been living in the abandoned house.
The last steps I took were towards some kind of entrance of something - which resulted him being attacked. And then he died.
The attackers were called something like temple and guardians ? or am I mixing something with Sacred now ? Anyway, their robes looked much like some better robes I knew from Gothic 1 ... don't remember where I saw them, though ...
All in all, everything reminded me very, very much of Gothic 1. Everything that made the "winning ormula" is seemingly there, as far as I can tell from my very, very short experience.
Last: Divinity 2. The presentation (some pictures can be found here: http://my.opera.com/akrproject/albums/show.dml?id=730579 ) showed the main things, plus a few things I didn't know before. The battle-tower, for example, is inhabited by a powerful minion of Damian, the Damned One, and at one point when the player-character kills that minion, and takes the BT as his own home, Damian learns of that and attacks the tower. With flying fortresses.
Which means that the character must morph himself into a dragon and attack these fortresses spawning huge amounts of demons, the presenter said, himself, crippling or / and even destroying them.
I'll put this in spoilers:
We now know who's that bald-headed guy from the Divinity pages with the glowing eyes: It's Damian himself !
In a very short scene even Zandalor could be seen ! Our all-favourite arch-magician ( ) can be seen in one of my photos. He looks much brigther and more colorful there !
In the end, I think I remember having heard, the character must battle Damian himself ... After a long, long series of fights ... Because there are many more of his minions out there ...
As a totally negative point imho there still are these question marks floating over the heads of the quest-givers. Yuck ! Bleh !
So far now.
Alrik
Edit: Played Battleforge a bit, too.
It plays like a totally normat strat game, except that one invokes new units through cards - a little bit like I saw it in etherlords 1.