Bill Vaughan has analysed Star Vault's MO presentation.
More information.The aim of the lengthy presentation is set out right at the beginning: to make it perfectly clear that Mortal Online is no generic MMORPG:
“We would like you to please forget your preconceptions of MMORPGs. Mortal Online deviates from most modern fantasy MMO's, and although it contains a lot of elements from let's say World of Warcraft or Age of Conan, the playing experience is very, very different from those games.”
We've heard this claim from plenty of other game developers in the past, and sometimes we've even believed it, until we find ourselves in the game looking at the same UI, same mini map, same taskbar and so on. However, as the presentation goes on it becomes clear that Star Vault isn't just full of hot air. For instance, Mortal Online has no levels, no experience points, no quests, no 3rd person view, no global chat, no minimap, no instances and no dragons that drop swords.