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DArtagnan
Guest
Yeah, you know the ones, like Eye of the Beholder, Black Crypt, Captive, Xenomorph and many more.
Back in the day this particular sub-genre was perhaps my favorite. I know the technology has been eclipsed by fancy 3d engines, but it seems to me that only a select few have actually improved upon the gameplay formula. Specifically the emphasis on puzzles/riddles and clever level design. Arx Fatalis is the most recent game of the genre that I can recall, and even that suffered from numerous flaws.
I'm currently starting development on an old-fashioned first person step/tile based engine with 90 degree turns, with my brother, and I'm sort of curious about the interest from people like you on this RPG oriented board. We're still in the initial stages, but at least I've made a program that can assemble walls/objects and draw a room, and we have a pretty solid data structure for storing detailed maps in the works. It looks like it could be a reality - at least eventually. We're not particularly concerned with time, but it'd be nice to get it done within a reasonable timeframe nonetheless.
We were considering doing it in 3D, but neither of us are sufficiently experienced with that and we rather want to do something we have a real chance of finishing.
If we were to do a decent one, do you guys think there would be enough interest in terms of making it commercially viable?
Not that we're doing it for the money, but it would be a pretty nice bonus if we could somehow get enough return to justify spending more time/resources on a potential sequel or another product. It's hard enough making time for this kind of development as it is, and without some kind of funding, it's pretty much impossible for a two man team to make anything as ambitious as we'd really like it to be.
Back in the day this particular sub-genre was perhaps my favorite. I know the technology has been eclipsed by fancy 3d engines, but it seems to me that only a select few have actually improved upon the gameplay formula. Specifically the emphasis on puzzles/riddles and clever level design. Arx Fatalis is the most recent game of the genre that I can recall, and even that suffered from numerous flaws.
I'm currently starting development on an old-fashioned first person step/tile based engine with 90 degree turns, with my brother, and I'm sort of curious about the interest from people like you on this RPG oriented board. We're still in the initial stages, but at least I've made a program that can assemble walls/objects and draw a room, and we have a pretty solid data structure for storing detailed maps in the works. It looks like it could be a reality - at least eventually. We're not particularly concerned with time, but it'd be nice to get it done within a reasonable timeframe nonetheless.
We were considering doing it in 3D, but neither of us are sufficiently experienced with that and we rather want to do something we have a real chance of finishing.
If we were to do a decent one, do you guys think there would be enough interest in terms of making it commercially viable?
Not that we're doing it for the money, but it would be a pretty nice bonus if we could somehow get enough return to justify spending more time/resources on a potential sequel or another product. It's hard enough making time for this kind of development as it is, and without some kind of funding, it's pretty much impossible for a two man team to make anything as ambitious as we'd really like it to be.
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