Last game you finished, tell us about it

... the new one also has promise ... and also fails ...
 
Joined
Oct 18, 2006
Messages
14,965
That makes it no less wrong, though!

I just bought another piece of jewellery (a brass chain with a chicken claw pendant encrusted with crystals).
And I FINALLY finished Gem Craft: Chapter 0. Found all secret levels after beating the final battle. Now I'll wait for Chapter 2.
About high time they made great games for Linux.
 
Joined
Aug 31, 2006
Messages
3,754
I know this game is far too old but I've just finished playing Legend of Legaia with my PSP. I know it's for the PSOne but my boyfriend managed to find a hacked file.

I wasn't able to finish it ten years ago so I'm glad I was given the opportunity to play it again now that my PSOne is has long been dysfunctional.
 
Joined
Sep 3, 2009
Messages
9
F.E.A.R. 2: Reborn (DLC)
Monolith Interactive takes on the downloadable content craze, adding a five maps long sidestory to F.E.A.R. 2. Is it worth a few dollars to squeeze a few hours more out of F.E.A.R. 2, or is it better to wait for a sequel or longer expansion?

Storyline
In Reborn you take the role of Foxtrot 813 (a replica soldier) fighting opposing soldiers from Armacham Technology Operation (ATC). Soon after getting back to his team, reality warps around him. When all goes back to normal he's wanted by his own. Without allies, the only thing he can do is to follow the lead of a mysterious voice that calls out to him.

While incredibly short, fans of the earlier games will probably appreciate Reborn, as it address some of the unanswered questions that old fans might have had from playing the 2nd game. Already in the introduction of the game you will see a familiar face that fans of F.E.A.R. might have missed from F.E.A.R. 2 (I am not talking about Alma). The ending gives room for another DLC or another sequel, as the story goes on.

Engine: Graphics & Sound
Reborn uses the same engine as it's prequel, so there's not much to say for those playing the earlier game in the series. Except for the return of a familiar voice ofcourse.

Gameplay
Reborn is a short sidestory, offering just 5 levels, and it reuses most content from Project Origin, compressed down. Like the earlier games, it's a straight first person shooter, with the ability to use "enhanced reflexes" (slow-motion) for a short time, and you will get the slowmotion in Reborn too. Unlike Project Origin, there are no collectables whatsoever, no reflex boosters, no health boosters, no logs.

Final Verdict
Anyone who finished the earlier games, and didn't hate Project Origin, would probably enjoy Reborn. It's very short, only an hour or two at max depending on skill, but it add a bit more to the story, almost like a teaser for future games.
 
Joined
Oct 26, 2006
Messages
6,027
I finished Venetica today.

+ very good story / likeable heroine Scarlett / many memorable unique characters
+ nice combat system a la Witcher
+ many different things to learn
+ balanced combat (exception: boss fights are very tricky)
+ balanced economy model
+ many interesting quests and dialogues
+ good world / city / dungeon design
+ no mass slaughtering
+ exploring Venice is rewarding

- graphic engine needs too much computer power
- some texture flickering
- sometimes too linear

First rpg work of the famous adventure developer Deck 13. (-> Ankh)

Recommended for all action adventure rpg fans (Gothic, Witcher).
40 hours of fun.
 
Joined
Oct 18, 2006
Messages
20,262
Location
Germany
I just finished 'Evil Islands' and it was pretty huge ... I'm just about to start the 'Netbook Gamer' series at Gear Diary and will write it up there.
 
Joined
Oct 18, 2006
Messages
14,965
Finished a replay of Aliens vs Predator 2, and AvP: Primal Hunt this week.

I played though them both about 5-6 years ago, but hadn't played them since. The Marine and Predator campaigns were still as fun as I remember them, and the Alien campains still boring by comparison.
I was disappointed by the Pred campaign which was too... conventional for my taste, but I really, really loved the Alien campaign. The fun of it! I had played it first, and the other two just didn't get close. Different folks, different strokes.
 
Joined
Aug 31, 2006
Messages
3,754
I finished wing commander prophecy last night ( for 356th time) , the game either can not see my GPU ( it uses DX5…) or the graphics are not as good as i was remember .


Edit: In one of the missions i had to defend "taliban base" , pretty nice eh?
 
Last edited:
Joined
Jun 22, 2009
Messages
1,439
Location
Athens (the original one)
Just put the finishing touches on another UFO:ET run. Enjoyed it just as much as the first time. Also had the same feeling of being totally ripped off with the ending.
BOOM! You killed the brain. Have a nice day.
Other than that, a very good recreation of X-Com.
 
Joined
Oct 18, 2006
Messages
13,557
Location
Illinois, USA
Pretty much finished "Lord of the RIngs: Return of the King".

There's a couple of unlocked challenge levels, and 3 new unlocked characters to play (which apparently all play like the other characters). It was fun, but started becoming too repetitive near the end. That said, it sure was fun doing combo moves on orcs and skeleton warriors for experience points. Nice sound effects and visuals. Terribly frustrating checkpoint save system. And the aiming was wanky with the consolized missile auto-aim controls. At times, third person abruptly shifting viewpoints and occlusion were annoying as well. Although this was essentially a hack and slash frantic clicker and move around game, it was pretty cool to play through scenes in the movie/book. But don't expect deep tactics.

Onto finishing "Call of Cthulthu: Dark Corners of the Earth". It also has a terrible checkpoint save system, but at least it is first person. I just finished a harrowing and difficult Attack of the Fish People with NO weapons. Definitely survival horror = run away, create obstacles, and sneak to survive.
 
Joined
Aug 18, 2008
Messages
15,682
Location
Studio City, CA
Just completed "Tales of Monkey Island", Chapter 3 - "Lair of the Leviathan".

This was even more fun than the preceeding episodes.

And the credits alone are worth the price of the game, featuring
Murray!
 
Joined
Dec 26, 2007
Messages
1,816
Risen

Guess I should post this here, as well as in the Risen forum :)

Completed the game at ~40 hours.

These are mixed comments on the game, and isn't necessarily a review. As is usual for my style, it will probably sound too critical so keep in mind that my overall opinion of the game is very high.

Overall, I think it's a great game. I was ready to call it perhaps the best game i've ever played, until around the time I hit chapter 3 - and the game slowly devolved into merely a very good to great game.

The main issue, for me, is that it goes from a near-perfect freeform game, to a relatively rigid linear game WAY too soon. Basically half the game is almost totally on rails barring the rather pointless "choice" of what to do in what order - and the world is simply not large enough or varied enough to go exploring when you're at that stage. It might just be my playstyle, but I have a feeling I've discovered 90-95% of all the secret stuff on my first playthrough. Being reasonably thorough, it's still a big no-no for a game with this HUGE potential to feel as if you've seen what there is to see in the world on your first playthrough way before the end.

Now, don't get me wrong, it's still fantastic and the world is brilliantly realised.

To me, it feels mostly like Gothic 1 - with the difference being more focus on dungeons and the linear aspect of Chapter 3 and beyond.

But with that negative aspect aside, I think the rest of the game is just brilliant. The melee system is truly terrific and I think it's the best of any Gothic so far. It's deep, intricate, and very challenging throughout. But if you take the time to learn each encounter and how it behaves, you eventually master it and you're able to defeat most enemies with relative easy as long as their numbers are limited.

Technically, I think this game blows away EVERY other freeform CRPG. It runs incredibly smoothly and is largely bug-free aside from a handful of dialogue oddities and I encountered 1 or 2 quest related bugs. But beyond that, this game has performed better than the VAST majority of even the most polished games out there. At least on my rig, it rivals a Blizzard title for stability and polish.

The sensation of progress is spot-on and could hardly be better. It's wonderful to start out really weak and then slowly work your way towards being a bad-ass. However, I never really felt I was THAT bad-ass, because the enemies toward the end remain pretty tough and a few slipups will kill you really fast. I'm not sure how it would be for mages (I was 100% fighter bandit camp dude) - but I suspect they might have an easier time. I was beefed up towards the end, and I really didn't have more ways to improve gear/skills and I used up all my attribute potions correctly. Again, I think the problem is that the endgame is simply too long and too big a part of the experience. The world needed more quests that were not tied to the main storyline, and it probably could do with a larger landmass.

The dungeons, while overall great, were too samey ala Gothic. I love puzzles and traps, but really there wasn't enough variety. I prefer dungeons to have multiple settings or atmospheres, so I was pretty disappointed to discover that pretty much all underground content was identical in appearance and was all based on the style of the main antagonists.

The storyline was fine and the NPCs very Gothic-style - which to me is great. I love down-to-earth "realistic" setups much more than over-the-top stuff which we tend to witness in american or japanese style stories. That said, the background lore was too sparse and I felt too many questions were left unanswered.

The engine is really wonderful, and i truly hope the game will be a big success so they can build upon this game. I'm really in awe of the lighting system, for instance, especially during mornings and thunderstorms. It's amazing to watch how everything lights up when lightning strikes. It's really impressive that they got this to run so incredibly smooth with absolutely no stuttering except for minimal ones upon saving. Also, the pause when you save a game is so neglible that it's hard to believe the same guys did Gothic 3 as it's basically the opposite experience. Teleporting was also incredibly fast and comfortable.

If I have one technical niggle, it's the way certain ambient sounds loop profoundly bad. This is especially evident during rainy weather and it can be heard from the moment you start the game on the beach. I fiddled with everything I could, so I think I can rule out it being a problem with my system, and if you listen at the beginning you can clearly hear the "rainy" sound stop and start over all the time, which I found so distracting I had to turn the ambient volume way down.

Overall verdict? Great game and I'd say it's probably the best freeform game when all things are considered. I'd give it 8.8 - and it could have been 9.5 with the problems I mentioned fixed.

Oh, and I loathe the kind of boss fight witnessed at the end - but that's par for the course. I much prefer simply really tough fights - rather than the trial-and-error crap they always throw at you. It wasn't bad, and I only died 3-4 times figuring out the "puzzle" but I could have done without it. Thankfully, I was spared the horde of minor enemies they usually litter the very end-game with, and you face the end boss at the appropriate time, so there is that.

Go buy this now, if you haven't already.
 
Knights of the Old Republic II -- The Sith Lords, with Darth Stoney's Restored Content mod. Dark side, female Jedi Guardian / Sith Marauder.

Damn, that kicked ass. The restored content made all the difference -- little loose ends no longer left dangling, and much, much better pacing in the endgame. It could've been a hair more polished in places -- there were some slightly jarring intercuts, a few audio quality weirdnesses in the restored dialog, that sort of thing, but nothing dramatically wrong with it *at all.* The Droid Factory quest was way cool and tied up HK-47's story very nicely indeed, although it was pretty hard at least compared to the rest of the game.

Highly recommended -- this really breathes new life into the game. Perfect it isn't, but it's pretty damn good.
 
Joined
Oct 19, 2006
Messages
8,540
Knights of the Old Republic II — The Sith Lords, with Darth Stoney's Restored Content mod. Dark side, female Jedi Guardian / Sith Marauder.

Damn, that kicked ass. The restored content made all the difference — little loose ends no longer left dangling, and much, much better pacing in the endgame. It could've been a hair more polished in places — there were some slightly jarring intercuts, a few audio quality weirdnesses in the restored dialog, that sort of thing, but nothing dramatically wrong with it *at all.* The Droid Factory quest was way cool and tied up HK-47's story very nicely indeed, although it was pretty hard at least compared to the rest of the game.

Highly recommended — this really breathes new life into the game. Perfect it isn't, but it's pretty damn good.

I think I will give this to my cohabit. She finished KOTOR1 last summer and have been planning to play KOTOR2 soon.
 
Joined
Oct 26, 2006
Messages
6,027
I finished "Call of Cthulthu - Dark Corners of the Earth".

While I liked the presentation and story, the execution was a bit rough around the ends. Especially the checkpoint save system.

The sanity meter and its effects on the presentation were quite freaky (in a good way). Definitely gave you the feeling of going crazy. Fun. ;) Nice touch on simulating various injury types. When you walk with a broken leg it makes a cracking noise…

For me, one of the more innovative settings was on the Coast Guard cutter. I don't want to give too much away, so see inside.

The attacks on the ship by the tidal waves and Dagon were cool. The swarming Deep Ones were tedious though.
 
Last edited:
Joined
Aug 18, 2008
Messages
15,682
Location
Studio City, CA
How in the world did this thread drop so far? Is everybody in the middle of Risen or something?

King's Bounty
What a treat. The gameplay is very easy to pick up, but there's surprising depth under the covers. The story is pretty light, but it's good enough to keep the process moving. In that respect, it's much like old skool RPGs. The challenge here is building the perfect killing machine, again harkening back to old skool RPG. The nice thing is that the "equation" is very fluid, given the variety and availability of troops at any given moment bumping against the variety of enemies. You're adjusting your "party" and your tactics from the first map until the final boss. I thought the length of the game was very well targetted--right around the time I was ready to be done, I hit the final boss. There really *is* such a thing as a game that's too long, but this isn't one of them. Graphics whores will be unimpressed, but the graphics are plenty good for this sort of game and the camera is pretty well-behaved.

If you come from the old skool RPG and/or TBS branches of computer games, this game absolutely should be in your collection. I'm actually a little late to the party, but I'm very happy I showed up. ;)
 
Joined
Oct 18, 2006
Messages
13,557
Location
Illinois, USA
Let's try to keep this one alive. :)

I finished Drakensang over the weekend, and really enjoyed it. This game has a lot of character, and even the poor translation to English was somewhat endearing. The music in particular was very good, although a bit repetitive.

Character creation and advancement was the game's strong point for me, once I figured out the DTE rules. More documentation in the manual should have been included. I was surprised that none of the codes used in the spell and skill descriptions were defined in the game or manual! This game required some serious internet research to figure out.

I really got a kick out of the crafting system. I think the the magic system was a bit weak though. Mages are pretty much relegated to support characters. There's no way to create a mage that rains down destruction. They seem strongest as summoners, healers, buffers, and debuffers. There was also one spell that was key to disabling powerful enemies in a crowd.

The RTWP combat system worked fine enough for me, but I would have preferred turned-based over realtime with pause. Although the ability to queue up to about 4 actions was great. In this respect it beats Dragon Age, which has no queues.

This game is VERY solid. I experienced hardly any bugs. Just a few times characters got hung up on the terrain or behind a door.

I found the run up to the final area a bit ridiculous and had to take advantage of the odd mechanic where characters are magically revived after death. I think any game that assumes that the player uses this "cheat feature" is somewhat lame.

It may sound like I had a lot of problems with this game, but in my mind they were rather minor compared to the goodness contained within.

On thing that was lacking was serious choices and consequences and deep roleplaying along the lines of evil and good.
 
Joined
Aug 18, 2008
Messages
15,682
Location
Studio City, CA
The RTWP combat system worked fine enough for me, but I would have preferred turned-based over realtime with pause. Although the ability to queue up to about 4 actions was great. In this respect it beats Dragon Age, which has no queues.
I really like the Auto-Pause options, which are similar to those in the Infinity Engine.

That is the main reason, why I prefer Drakensang to NWN2 and the like (didn't play Dragon Age until now).
 
Joined
Dec 26, 2007
Messages
1,816
Good point. I really liked the autopause system in D. I'd set it to pause each round. I wish DA could do the same thing.....But, I've read, there are no "rounds" per se in DA. Well, that is just a term, that surely has an equivalent in the DA system. Sounds more like an excuse, than a insurmountable roadblock.
 
Joined
Aug 18, 2008
Messages
15,682
Location
Studio City, CA
Back
Top Bottom