dteowner
Shoegazer
TLC = tender loving care
Minor correction on the Poseur Cap. It is useable by any class that does not get the L&T skill, not just casters. The name is a taste of Wiz8 humor. Poseur…poser…way for non-thieves to be thieves…
Wiz8 doesn't really do multi-class. It's more like class switching. There are no dual class arrangements. Once you switch, skills that belong to your prior class but not your new class get frozen. So, for instance, if you have a bard with a 50 (out of 100) in her music and you switch to a ranger (that does not have the music skill), you will be stuck at 50 forever and ever, no matter how much you use the skill. There are a couple common class switches (mage to bishop, bard to ranger), but I don't do it. It's a personal choice, but by the time you've got enough development on a character to "survive" a switch, I'm too attached to them as they are.
Stats and skills max out at 100 (well, actually 125 for "class specialty" skills). When stats hit 100, each one opens up a new skill. All of those are available to all classes. Developing stats is a matter of choice, but the most popular approach is to race 2 stats to 100 and then dump points into other stats. For your classes, it's pretty easy. Ranger: dex and senses; mage: int and piety; fighter: str and vit (some would go speed or dex instead of vitality, but with a gimped party, you'll want to get iron skin—the bonus skill for maxing vitality—if you can).
Going with the party you're planning, you won't have any healing until your ranger gets alchemy at level 5. That could be tricky. Of course, picking up a bishop for healing instead makes for a more difficult development path (they can do more, but that means you have more development to prioritize).
Minor correction on the Poseur Cap. It is useable by any class that does not get the L&T skill, not just casters. The name is a taste of Wiz8 humor. Poseur…poser…way for non-thieves to be thieves…
Wiz8 doesn't really do multi-class. It's more like class switching. There are no dual class arrangements. Once you switch, skills that belong to your prior class but not your new class get frozen. So, for instance, if you have a bard with a 50 (out of 100) in her music and you switch to a ranger (that does not have the music skill), you will be stuck at 50 forever and ever, no matter how much you use the skill. There are a couple common class switches (mage to bishop, bard to ranger), but I don't do it. It's a personal choice, but by the time you've got enough development on a character to "survive" a switch, I'm too attached to them as they are.
Stats and skills max out at 100 (well, actually 125 for "class specialty" skills). When stats hit 100, each one opens up a new skill. All of those are available to all classes. Developing stats is a matter of choice, but the most popular approach is to race 2 stats to 100 and then dump points into other stats. For your classes, it's pretty easy. Ranger: dex and senses; mage: int and piety; fighter: str and vit (some would go speed or dex instead of vitality, but with a gimped party, you'll want to get iron skin—the bonus skill for maxing vitality—if you can).
Going with the party you're planning, you won't have any healing until your ranger gets alchemy at level 5. That could be tricky. Of course, picking up a bishop for healing instead makes for a more difficult development path (they can do more, but that means you have more development to prioritize).