I agree with JemyM. It's nice to see a shooter with decent storytelling and a dialog system. I quite enjoy ME1 for that, and I expect ME2 will be no different. I am not at all unhappy if more such games are made. Just as long as RPG's with stats and character development and choice are still being made as well. I think even among AA games we have seen some examples that the genre isn't quite dead yet, and then there is the indies as well. The sky hasn't fallen yet.
I have nothing against games like ME2 being made but i do have a problem with describing such a game as an RPG or pretending its setting some new genre.
Ya lets call ME2 what it is which is a shooter with cur scenes. A few dialggue choices and rather simplistic paragon/renegade metre does not make an RPG.
Being able to craft your character through class, skills, talents, armour, weapons, items, and moral/ethical decisions is what an RPG is about because that is how you create a unique character which can experience the game world from a different perspective across various playthroughs. This is not possible in ME2 other than from a most shallow perspective.
I actually enjoyed ME1, even though it was still quite shooter-like. But that was because it had a somewhat meaningful RPG system which effcted the PC and your squad in the same manner. ME2 has made Shepard sort of unique and somehwat configruable but taken away that depth from the squad.
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