D
DArtagnan
Guest
My gut-feeling tells me that Beth just wanted to get rid of numbers.
I think that's why they go out of their way to present everything visually - and I guess that's one of the things these previewers are excited by.
Nothing wrong with neat interfaces - but if the system won't accomodate intelligent development decisions, I honestly couldn't care less about power being represented by star constellations.
Traditionally, at least since Morrowind, Beth are VERY b/w when it comes to designs. They don't care about the finer details - so they just make a decision and let everything in the game adapt to it. Like they did with level-scaling in Oblivion - or the "one attack" in Morrowind.
I think Howard and co. got all excited about the prospect of not having confusing and unaesthetic numbers cluttering the screen - so I suspect the reason we're not seeing attributes is just that. It would be a series of annoying numbers getting in the way of the visual aesthetic.
Seems to me that a huge part of their promotion campaign is about something as trivial as the aesthetic representation of your character. Something which in most cRPGs is pretty incidental and irrelevant to the actual gameplay.
But it's neat - and I think Beth like neat A LOT.
It still might work brilliantly. But I read it as having too much importance in their minds.
I think that's why they go out of their way to present everything visually - and I guess that's one of the things these previewers are excited by.
Nothing wrong with neat interfaces - but if the system won't accomodate intelligent development decisions, I honestly couldn't care less about power being represented by star constellations.
Traditionally, at least since Morrowind, Beth are VERY b/w when it comes to designs. They don't care about the finer details - so they just make a decision and let everything in the game adapt to it. Like they did with level-scaling in Oblivion - or the "one attack" in Morrowind.
I think Howard and co. got all excited about the prospect of not having confusing and unaesthetic numbers cluttering the screen - so I suspect the reason we're not seeing attributes is just that. It would be a series of annoying numbers getting in the way of the visual aesthetic.
Seems to me that a huge part of their promotion campaign is about something as trivial as the aesthetic representation of your character. Something which in most cRPGs is pretty incidental and irrelevant to the actual gameplay.
But it's neat - and I think Beth like neat A LOT.
It still might work brilliantly. But I read it as having too much importance in their minds.