If Vogel was in business mainly for the profit, I'm sure that there are a lot of other jobs that would bring him more money and a more secure income.
He wants to make games. But he also has a family to support. So he has to make games that sell enough to achieve that. He could of course get a normal, daytime job, and develop games in his spare time, in which case there would be much longer between releases, and he probably couldn't spend as much time developing them.
I think his games are good, very good. IMHO he concentrates on the more important things in RPG's, and not on bells and whistles. Which is what I prefer, and I wish more developers did that. But he has to make a living.
So, what do you think Vogel should do. How should he earn his money?
Mmm? What RPG list? I don't mean oldies but just what you have in mind that enter in that category...If it turns out to be intricate with deep mechanics, as in non-mainstream...
I once read a blog by Jeff Vogel that it wasn't that easy for indie developers to take chances, at least if your games is your only/main source of income. He doesn't sell that many games, and spending a year developing something that turns out not selling would be a disaster. It does make sense to me.
I'm sad, I'm feeling coming the almost total ignorance and incomprehension about that game. In those forums I'd say it's weird. And those same players will whine and ask where have disapeared the RPG players.
I don't mean it's impossible to not enjoy, just that the world gaming mood is too much about whining and requesting, this isn't compatible with the necessary imperfection of low budget games. Ha well.
Agreed.
And I am guilty a swell...