The Joe Man
Traveler
- Joined
- May 13, 2011
- Messages
- 5
Yola,
Just registered to ask about this issue, don't know what's going on. Still in the first city and it crashes whenever I quicksave now. Noticed it after I quicksaved after talking to the Gate Guard about the kid that got abducted into the desert. When trying to load that same save (it shows up in the list), it also crashes. Luckily I was able to make a regular save as a back-up that didn't crash (or crashes on load), because I believe all three quicksave slots are corrupted now.
Here's the dump file, I'm stumped:
Finally got a nice computer and would like to play it, especially after Wesp's new release that killed that terrible mouse acceleration. Thanks for any help!
Hardware info for troubleshooting:
MS Windows 7 Ultimate 64-bit SP1
AMD Phenom II X6 1090T Thuban 45nm Technology
8.0GB Dual-Channel DDR3 @ 666MHz (9-9-9-24)
MSI 870A-G54 (MS-7599)
Sceptre (1680x1050@60Hz) NVIDIA GeForce GTX 460
Just registered to ask about this issue, don't know what's going on. Still in the first city and it crashes whenever I quicksave now. Noticed it after I quicksaved after talking to the Gate Guard about the kid that got abducted into the desert. When trying to load that same save (it shows up in the list), it also crashes. Luckily I was able to make a regular save as a back-up that didn't crash (or crashes on load), because I believe all three quicksave slots are corrupted now.
Here's the dump file, I'm stumped:
Code:
Precursors.exe caused an EXCEPTION_ACCESS_VIOLATION in module vital.dll at 0023:550EA3FA, t_sndengine::NewFrame()+123722 byte(s)
Registers:
EAX=280ED708 EBX=550B3360 ECX=0000001C EDX=00000000 ESI=280ED698
EDI=4CEE3000 EBP=0018D220 ESP=0018D218 EIP=550EA3FA FLG=00210212
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
Call stack:
0023:550EA3FA (0x4CEE2FE8 0x280ED680 0x00000088 0x550B3530) vital.dll, t_sndengine::NewFrame()+123722 byte(s)
0023:550B3796 (0x4CEE2FE8 0x280ED680 0x00000088 0x2D580538) vital.dll, store_a()+0022 byte(s)
0023:620C1A3B (0x4CEE2FE8 0x2D580538 0x29DEA058 0x0018D360) game.dll, t_walkunit::save()+0411 byte(s)
[Stack chain broken, lines below can be wrong]
0023:620742D0 (0x00000000 0x00000000 0x00000000 0x00000000) game.dll, t_npc::save()+0016 byte(s)
0023:5509D758 (0x00000000 0x00000000 0x00000000 0x00000000) vital.dll, materialGetType()+0200 byte(s)
0023:5508CD27 (0x00000000 0x00000000 0x00000000 0x00000000) vital.dll, lsmSaveFileLo()+0823 byte(s)
0023:6700B56D (0x00000000 0x00000000 0x00000000 0x00000000) VERender3.dll, DLV_GetInterface()+1773 byte(s)
0023:6704140C (0x00000000 0x00000000 0x00000000 0x00000000) VERender3.dll, IOCompletionCallback()+88892 byte(s)
0023:779EFD35 (0x00000000 0x00000000 0x00000000 0x00000000) ntdll.dll, ZwQueryPerformanceCounter()+0021 byte(s)
0023:77A08841 (0x00000000 0x00000000 0x00000000 0x00000000) ntdll.dll, RtlQueryPerformanceFrequency()+0021 byte(s)
0023:550C94AF (0x00000000 0x00000000 0x00000000 0x00000000) vital.dll, sndUpdateCluster()+0031 byte(s)
0023:44059939 (0x00000000 0x00000000 0x00000000 0x00000000) GFManager.dlv, boost::serialization::singleton<boost::archive::detail::`anonymous namespace'::oserializer_map<VITALENGINE::swapping_binary_oarchive> >::get_instance()+8265 byte(s)
0023:5508CDBC (0x00000000 0x00000000 0x00000000 0x00000000) vital.dll, lsmSaveFile()+0012 byte(s)
0023:62018D40 (0x00000000 0x00000000 0x00000000 0x00000000) game.dll, gameStInit()+5648 byte(s)
0023:6700C475 (0x00000000 0x00000000 0x00000000 0x00000000) VERender3.dll, DLV_GetInterface()+5621 byte(s)
0023:6700F08D (0x00000000 0x00000000 0x00000000 0x00000000) VERender3.dll, DLV_GetInterface()+16909 byte(s)
0023:6700F0AA (0x00000000 0x00000000 0x00000000 0x00000000) VERender3.dll, DLV_GetInterface()+16938 byte(s)
0023:6DD89D2B (0x00000000 0x00000000 0x00000000 0x00000000) d3d9.dll, DebugSetLevel()+463994 byte(s)
0023:6DCF9508 (0x00000000 0x00000000 0x00000000 0x00000000) d3d9.dll, Direct3DCreate9()+166566 byte(s)
0023:630138B3 (0x00000000 0x00000000 0x00000000 0x00000000) DX9RENDER.dll, DLV_GetInterface()+35219 byte(s)
Finally got a nice computer and would like to play it, especially after Wesp's new release that killed that terrible mouse acceleration. Thanks for any help!
Hardware info for troubleshooting:
MS Windows 7 Ultimate 64-bit SP1
AMD Phenom II X6 1090T Thuban 45nm Technology
8.0GB Dual-Channel DDR3 @ 666MHz (9-9-9-24)
MSI 870A-G54 (MS-7599)
Sceptre (1680x1050@60Hz) NVIDIA GeForce GTX 460
- Joined
- May 13, 2011
- Messages
- 5