Well a key difference in modern games is just that everyone has abilities or powers that they can use, not just a couple of spellcasting classes. This adds a great deal of strategy and complexity. It's easy to overlook just how simple a lot of our old favorite games really were. If you think back to the original Dungeon Master, there wasn't even character creation there, you just picked from a selection of pregens. There were no races, and you didn't even really have a class, just a rating in a couple of different skills. Of course it's possible that my memory my be fuzzy on some parts, Dungeon Master was a very long time ago.
But of course just because a game is based on an old school game doesn't mean that it has to be as simplistic as one. Many modern indies with old school influences add considerable levels of customization and complexity to the old school formula. The question is whether LoG is like this or not.
But of course just because a game is based on an old school game doesn't mean that it has to be as simplistic as one. Many modern indies with old school influences add considerable levels of customization and complexity to the old school formula. The question is whether LoG is like this or not.
I see what you are saying, they are very different games. There are parallels though, in Mass Effect you shoot your gun till the enemy is dead stopping occasionally to use a special power. (just like casting a spell in LoG in fact)
Hopefully many people have room for both types of games in their collection.
Daniel.
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