Of course you are. You're just a little predictable that's all.
Btw: KotOR used the Odyssey Engine.
Btw: KotOR used the Odyssey Engine.
Of course you are. You're just a little predictable that's all.
Btw: KotOR used the Odyssey Engine.
Odyssey Engine is, essentially, the Aurora engine with 3D backgrounds and facial animations added
You're certainly not predictable. I expected you to add "imo" all over my posts, as you usually do when people don't agree with you
Well if 1 time in jest means usually in your universe, then yeah…guilty as charged.
Regarding the Odyssey Engine, I must admit I didn't know that. Can you point to somewhere that explains that a little more in depth?
I'm with Dart on this one; the Witcher did have some pretty appalling level design. It was even worse if you were familiar with Bioware's engine from making NWN mods. You could not only see the wires, but also the stagehands, the food wrappers from lunch, the guy talking on the phone in the background, etc.
It's not alone in that, though. KotOR was just as jarring (with added minigames someone's kid threw together!), and a lot of games made with commonly used engines probably feel like that to people who use them.
Yeah, I know there's not much difference between those engines.. that much was always obvious. I just wanted to see you attempt to Google something that was in line with what you stated. I do love yanking your chain sometimes.
It's all in good fun though.
Sure you did and you got me real good as always
I find it particularly amusing with you, because you'd rather die than admit being wrong or saying something reasonable.
So, I guess we're good entertainment for each other. At least on occasion
How was the level design "appalling" exactly? I'm just curious.
It sounds like you're implying the engine has a lot to do with it.
I'm confused as to what I was "wrong" about, but I'm glad you were entertained at least.
Your post is particularly ironic considering that you were indeed wrong about something and tried to rationalize about it. It's not a big deal though at least to me.
See Dart's comments about running around, awkward linear paths, etc. It's been years since I played it, so I can't give you more than my remembered impression. One thing that really sticks out in my memory, apart from the above, is a fairly tough boss fight that came right after several meaningful conversations without any opportunity to save in between, so that losing that battle meant going through all of those dialogue trees again. There's just no excuse for that.
While it's INCREDIBLY stupid and annoying, I can't say The Witcher is alone in having it.
I know there are plenty of more modern examples, I just can't remember them right now.
FCR and RotWW don't change the quest design afaik. Here is the main mod list I used when picking stuff.How about a link? Does it do away with the problems I specifically mentioned? As in, the quest design and absurd amount of traveling back and forth?
No, "people" as in the majority of reviews I've read about the game and the majority of comments I've read about it (here and elsewhere). The only real issue I personally ever had with the game was the reuse of dungeons and the customization of gear on companions. It had clean and responsive combat, decently written and voiced story, and an alright play length (counting the two story DLCs). But, like here, every time I mention anything positive about it, people get hostile."People" - as in people that fit with your skewed perception of what people have been saying?
No, "people" as in the majority of reviews I've read about the game and the majority of comments I've read about it (here and elsewhere). The only real issue I personally ever had with the game was the reuse of dungeons and the customization of gear on companions. It had clean and responsive combat, decently written and voiced story, and an alright play length (counting the two story DLCs). But, like here, every time I mention anything positive about it, people get hostile.
I can count on one hand the number of people that had positive thoughts on the game. Not really surprised though. It's a lot more common for someone to bitch about something being horrible or praise it for being awesome than to talk about it being "OK".
Considering the kind of games that come out lately with shitty voices, shitty animation, shitty controls, and shitty story. I found this refreshing. But, I guess I'm in the minority on this stuff…like my opinion on Skyrim and other ES games being boring as shit.
You're the minority, definetly. Happens that I'm also in that minority.I guess I'm in the minority on this stuff…like my opinion on Skyrim and other ES games being boring as shit.
I've just started G3 while waiting for WD patch. And then I'll, hopefully, finish WD so I can write why I won't buy the sequel.If we grind through enough games..eventually DA:I will be out =P
Agreed.That doesn't mean you're wrong or that I'm right - but it does mean that we think differently and we need different things to feel satisfied.
I get really bored with open world games for some reason. Always end up destroying everything or killing everyone then exiting.I've just started G3 while waiting for WD patch. And then I'll, hopefully, finish WD so I can write why I won't buy the sequel.
Really? I didn't like the beta/alpha whatever thing myself. Not really excited for it. Did you? Or are you hoping it gets better? lol.Get serious. We're grinding till Original Sin gets out.