CelticFrost
SasqWatch
- Joined
- April 2, 2011
- Messages
- 3,381
it is all good. I just try and teach my children stealing is stealing.
- Joined
- Apr 2, 2011
- Messages
- 3,381
I'm pretty sure that its still true that a majority of games make a majority of their money in the first couple of weeks of first being on sale. If the DRM can delay the pirates until that window is past it has done its job in most cases as anyone with the means that wants to play and has the means will buy it in that window. The rest will wait for a sale in a year (like I currently am) or will wait for the crack or something.
Are you really equating stealing an online video game to someone stealing a bank account and taking all my money? LOL. First of all, I have no money to take . Second, there's quite a big stretch between a video game that entertains somebody and stealing a bank account.
carnifex said:a thief is still a scum sucking thief, nothing more than a parasite on the rest of us. Stealing is stealing, and they knew how to deal with that in the old days, you wack off a few fingers or limbs and people got the message right-quick.
joxer, Don't shoplift. We're talking about a DOWNLOADED game, not a tangible item. A bunch of 0's and 1's.
Zloth, Inquisition can be played with a 512mb graphics card and 4 gb RAM. Everyone has that nowadays.
Celtic, when you discuss stealing and what people consider stealing, it's not always black and white. For example, if you need to steal bread to feed your family as joxer mentioned, who's call is that to make if it's okay or not okay to do?
No, downloading a game is not like stealing to survive, but it's also not like stealing a bank account or a diamond ring.
All I'm saying is that there are bigger issues to worry about in the world than someone downloading themselves a game. I say, let them at it. There's no stopping it, so you might as well embrace it.
If piracy is such a big issue for developers, maybe a new system needs to be implemented. Maybe it's time for new thoughts in this department, because no matter what, piracy will not go away. All these ridiculous DRM attempts just prolong the inevitable, and in many cases, frustrate the paying customers.
Maybe someone will become wise and start offering free games with cash shops for those who want to pay. Oh wait, they exist, and they're called free-to-play games.
Maybe RPGs and single-player games especially can adopt some of these principles of free-to-play, pay-for-extra-stuff. How about a Dragon Age game that is free-to-play with a lot of extra content only available to those who pay? Maybe make different pay levels that have different levels and amounts of content..?
Instead, developers just try to stay one step ahead of crackers (ha ha) and it's just an endless battle that they can't possibly win. Unless you consider a few weeks of not being able to be pirated a success, which I don't, then it really doesn't matter and it's just spinning wheels for no reason.
And are you guys really suggesting that a freely downloaded game is a sale lost? It's not. Because the pirate wasn't going to pay anyway. As I said, it could actually make new sales based on word of mouth of the pirate. And also, some people want Steam in their lives so they will buy a copy of the game on a platform of their choice if they really like the game. Then a sale is gained that may otherwise not have been there.
It's just my thoughts. I pay for all my games but I'm not going to send someone who downloads a game, or an mp3, or a jpeg or whatever, to the gallows. And I say, if they want to take that risk with files posing as games and being viruses and all that, more power to them!
To say that pirates will not buy the game either way is simply not true in any sense, I unfortunately know a lot of pirates, and they all bought Diablo 3, for one reason only, no crack. I hope that you'll realise that you are wrong in your thinking and change your mind. Besides most pirates I know have a lot of money, so it has nothing to do with that, it is just some people being really che@ap.
At least from all the impatient "cool kids" (of all ages really) who always need to play the latest game so they're on the same page as their friends.
Yes, but pirating always has existed, and the industry is more wealthy and bloated than it has ever been. Why? Because paying the full price allows you to be that cool kid that makes everyone else aspire to require the game.
In effect, there's no pirating without something being a commercial success in the first place. Conversely, If a game fails to sell, but gains a cult popularity through pirating, this can have a more positive impact on a game creator than moderately good sales. And ths is why you see some independent game developers offering their games free to pirates - because they know the cool kids wont pay for it, and they're utilising the concept of try-before-you-buy and just reputation farming (or CV amassing).
When you go to the cinema or go watch a live band or go watch a football match, you are termed a "supporter", there is a reason for that monicer. If Dragon Age was unprofitable and it was proved that piracy was the root cause of the non-profit and the franchise stopped being made… perhaps the DA team could try a kickstarter programme and find that they do infact get mainly "support" rather than "profits".
Divinity: Original Sin was a popularly "supported" game, it wasn't a popularly "marketed" game.
- Thievery is thievery and as such is wrong thing to do.