DA:I DA:I Cracked!!!

Dragon Age: Inquisition
Fluent if I was younger I'd think you're telling me to go shoplift something. :D

No matter who is right or wrong here, that's where DRM comes on the scene. And Figment nailed it:
I'm pretty sure that its still true that a majority of games make a majority of their money in the first couple of weeks of first being on sale. If the DRM can delay the pirates until that window is past it has done its job in most cases as anyone with the means that wants to play and has the means will buy it in that window. The rest will wait for a sale in a year (like I currently am) or will wait for the crack or something.
 
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Uhhh Fluent? Who are these people who are too poor to buy DA:I yet have PCs powerful enough to run it?

And yes, there's one "DRM" that can't be cracked. (points at OnLive)
 
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joxer, Don't shoplift. We're talking about a DOWNLOADED game, not a tangible item. A bunch of 0's and 1's.

Zloth, Inquisition can be played with a 512mb graphics card and 4 gb RAM. Everyone has that nowadays.

Celtic, when you discuss stealing and what people consider stealing, it's not always black and white. For example, if you need to steal bread to feed your family as joxer mentioned, who's call is that to make if it's okay or not okay to do?

No, downloading a game is not like stealing to survive, but it's also not like stealing a bank account or a diamond ring.

All I'm saying is that there are bigger issues to worry about in the world than someone downloading themselves a game. I say, let them at it. There's no stopping it, so you might as well embrace it.

If piracy is such a big issue for developers, maybe a new system needs to be implemented. Maybe it's time for new thoughts in this department, because no matter what, piracy will not go away. All these ridiculous DRM attempts just prolong the inevitable, and in many cases, frustrate the paying customers.

Maybe someone will become wise and start offering free games with cash shops for those who want to pay. Oh wait, they exist, and they're called free-to-play games.

Maybe RPGs and single-player games especially can adopt some of these principles of free-to-play, pay-for-extra-stuff. How about a Dragon Age game that is free-to-play with a lot of extra content only available to those who pay? Maybe make different pay levels that have different levels and amounts of content..?

Instead, developers just try to stay one step ahead of crackers (ha ha) and it's just an endless battle that they can't possibly win. Unless you consider a few weeks of not being able to be pirated a success, which I don't, then it really doesn't matter and it's just spinning wheels for no reason.

And are you guys really suggesting that a freely downloaded game is a sale lost? It's not. Because the pirate wasn't going to pay anyway. As I said, it could actually make new sales based on word of mouth of the pirate. And also, some people want Steam in their lives so they will buy a copy of the game on a platform of their choice if they really like the game. Then a sale is gained that may otherwise not have been there.

It's just my thoughts. I pay for all my games but I'm not going to send someone who downloads a game, or an mp3, or a jpeg or whatever, to the gallows. And I say, if they want to take that risk with files posing as games and being viruses and all that, more power to them! :D
 
It would only be stealing if you actually downloaded it from their servers and once you downloaded it the actual game files were gone. Simply put it is not stealing and anyone who thinks it is is deluded.

I happen to purchase all my software because I can afford it but I certainly don't hold it against anyone who chooses to download a cracked copy. The only real solution is for publishers is to make their games cheaper. It's not a f'ing luxury item, it is some 0's and 1's that everyone should be able to enjoy. It certainly looks like we have some corporate slaves in RPGWatch, better keep working your 9 to 5 grinding away while some fatcats milk you for the rest of your life.
 
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Are you really equating stealing an online video game to someone stealing a bank account and taking all my money? LOL. First of all, I have no money to take :). Second, there's quite a big stretch between a video game that entertains somebody and stealing a bank account.

Yes that's exactly what I'm saying because I believe stealing is stealing. You can put artificial contingencies as to what constitutes stealing if you want but I wont.

The only difference between someone taking money from your account illegally or downloading a game illegally is what they feel it's ok to steal.

They are both stealing no matter how you want to twist it that they're not.

Furthermore, you say it's ok because game are just 1 and 0's?

Well, so is money in your bank account. Money hasn't been backed by gold in over 40 years.

What's its backed by then? Nothing, but belief and willingness of people to accept it in exchange for goods. So in other words it only has value because people believe it does. Which is why bitcoins and many other digital currencies are now being perceived to have value. Because people believe they do and will except them in exchange for goods.

So money you see is actually not very different than that game download.

I think an additional problem is the message it sends and it's probably a generational thing.

When I was young and couldn't afford something I was told to get another job and put the money away until I earn it.

Now we just say charge it, get a payday loan at an astronomical interest rate or just steal it if you can't afford it.

not a message I want to pass on to my children.
 
Here's Stephen Fry discussing the issue, if you've got ten minutes. I broadly agree with his take.

 
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carnifex said:
a thief is still a scum sucking thief, nothing more than a parasite on the rest of us. Stealing is stealing, and they knew how to deal with that in the old days, you wack off a few fingers or limbs and people got the message right-quick.

Yeah! I think everyone who copies games should get their dicks cut off. That'll teach them right-quick-as-fuck. I'd just love to break all their legs and tear their arms off. I want to feel the crunch of nose cartilage and bones under my fist like a hammer of righteous justice and fury. If only I could cover them in gasoline and watch them run around in a column of flame, screaming in agony! Too late to be sorry now, buddy! HAHAHAHA!! I just want nothing more than to stick my thumbs in their eyes, pull their eyes out and then shove them up their ass so they can see how shit they are. I want to shove knives in their ears to force them to listen to me then shove their cut off dicks in their nose so they can smell what a dick they are.

People who say piracy is not stealing because you don't deprive anyone of the original and only CREATE an additional copy are scum sucking parasite idiots. THAT DOESN'T EVEN MAKE ANY SENSE! When my car was stolen there wasn't even two cars you dumb mother-fuckers.

So what if DA:I doesn't have a demo for you to see if its worth supporting or runs acceptably on your system. Movie trailers ALWAYS honestly represent the movie and so do game demos. Don't argue with me or ill punch you. There's even minimum requirements and they're VERY OFTEN pretty close to almost being 100% accurate most of the time. You can't ask for more than that. Or ill roundhouse kick you.

EA even has a 24 hour money back guarantee, just like a TV tele-sales infomercial. It doesn't matter if they expect most people won't bother with it, same as the telesales people. It's still there! Don't be lazy, the red tape isn't that much. A lot of companies will even have open support in YOUR timezone! Maybe not, but shut the fuck up you filthy pirate and don't make excuses for your evil, parasitic nature.

Clearly the video gaming industry has been riddled with piracy since the beginning and as piracy gets ever more simple to do we can also see that game sales profits only get greater year after year. Do you filthy fucking scum parasite thief trash fuck-knuckles have any idea how much damage you're doing? Just imagine the profits they could have made! Every pirate copy downloaded is one lost sale and that's just indisputable FACT. They could all afford it if they really wanted to. Even kids whose parents can't afford to buy games over schoolbooks can still wait and get SANTA to buy it for them then their parents wont have to and if Santa still refuses to get the game for you then you know its because you were NAUGHTY this year. Enjoy your coal you little shits.

Fuck you all and merry christmas.
 
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Well, if I were interested in DA:I, it would probably be via a cracked installation. I'm not bothering with Origin. But I'd still buy the game separately.
 
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joxer, Don't shoplift. We're talking about a DOWNLOADED game, not a tangible item. A bunch of 0's and 1's.

Zloth, Inquisition can be played with a 512mb graphics card and 4 gb RAM. Everyone has that nowadays.

Celtic, when you discuss stealing and what people consider stealing, it's not always black and white. For example, if you need to steal bread to feed your family as joxer mentioned, who's call is that to make if it's okay or not okay to do?

No, downloading a game is not like stealing to survive, but it's also not like stealing a bank account or a diamond ring.

All I'm saying is that there are bigger issues to worry about in the world than someone downloading themselves a game. I say, let them at it. There's no stopping it, so you might as well embrace it.

If piracy is such a big issue for developers, maybe a new system needs to be implemented. Maybe it's time for new thoughts in this department, because no matter what, piracy will not go away. All these ridiculous DRM attempts just prolong the inevitable, and in many cases, frustrate the paying customers.

Maybe someone will become wise and start offering free games with cash shops for those who want to pay. Oh wait, they exist, and they're called free-to-play games.

Maybe RPGs and single-player games especially can adopt some of these principles of free-to-play, pay-for-extra-stuff. How about a Dragon Age game that is free-to-play with a lot of extra content only available to those who pay? Maybe make different pay levels that have different levels and amounts of content..?

Instead, developers just try to stay one step ahead of crackers (ha ha) and it's just an endless battle that they can't possibly win. Unless you consider a few weeks of not being able to be pirated a success, which I don't, then it really doesn't matter and it's just spinning wheels for no reason.

And are you guys really suggesting that a freely downloaded game is a sale lost? It's not. Because the pirate wasn't going to pay anyway. As I said, it could actually make new sales based on word of mouth of the pirate. And also, some people want Steam in their lives so they will buy a copy of the game on a platform of their choice if they really like the game. Then a sale is gained that may otherwise not have been there.

It's just my thoughts. I pay for all my games but I'm not going to send someone who downloads a game, or an mp3, or a jpeg or whatever, to the gallows. And I say, if they want to take that risk with files posing as games and being viruses and all that, more power to them! :D

To say that pirates will not buy the game either way is simply not true in any sense, I unfortunately know a lot of pirates, and they all bought Diablo 3, for one reason only, no crack. I hope that you'll realise that you are wrong in your thinking and change your mind. Besides most pirates I know have a lot of money, so it has nothing to do with that, it is just some people being really che@ap.

You appear quite likeable in your other ideas, so it is a pity you are so off-track about this.
 
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This topic is a bit more complex than a straight yes or no and affects different media differently.

Firstly, I've never downloaded a pirated game in my life, so we can get the "rationalisation" thing out the court from the first swing of the bat.

When you buy a tangible item you normally get to have a good look at it first or have a pretty good idea of what it is you're going to be buying. When you go shopping for a new vacuum cleaner it's unlikely you will buy one that fails to vacuum and, if you do, you take it back for an *obvious* refund. You can even take it back for being the wrong colour if it was a gift. There are many rules the vacuum cleaner manufacturer has to adhere to in order to ensure a quality product.

When you move into media, it's a different ball-park. Aside from music, the primary intent of the manufacturer is to communicate the least amount of information possible about the product, because an informed public is a *spoilers* situation.

Cinemas offer a refund on completion of viewing a movie if you honestly believe the movie was appallingly bad. If you don't think a movie is worth the initial purchase you can wait for legal second-hand copies or wait for it to be on a television schedule. Or borrow it from a friend. You can't pirate the cinema experience and this is the primary function of that media. Just like you can't pirate a live music show (aside from pretending to be someone else) and that is the primary function of that media.

When it comes to video games though... what are your return rights? What options do you have to try before you buy? What are the quality checks? One of the reasons the industry hates PC games so much is the number of returns they get because no game will play perfectly on everyone's system, but with consoles it's standard what specs everyone will have.

When you then have the Origin-like system where you have no hard-copy purchase and a 12 hour window for returns on a 120 hour game, this screams of something a lot more anti-consumer and anti-society then anything we've seen before. You could even argue that it's a form of attempted theft by the retailer.

And it's here in that last paragraph that someone might feel it their consumer right to be allowed to question the right and wrongs of a consumer using their common-sense to try before they buy. Because... conversely... why is the video game industry supposedly immune from the same consumer protection as almost any other product.

Also, when we purchase media, we assume we will own our copy of that media for as long as we want. The media industry, however, insists on remaking the hardware needed to consume their media, making our ownership cease not by our choosing, but by their choosing. The next paragraph explains this problem:

If you buy a movie (go to the cinema) you only own the purchase to the one-off experience, like theatre, circus or whatever live show. However, when you buy the movie on Betamax, you are actually buying the movie. The industry views it as buying the plastic and reel though, not the movie. So when DVD comes along the industry expects you to rebuy the product, even though you've already bought it and it hasn't worn out or degraded, the hardware to watch it has. So, for movies, the industry views "purchase" as "long-term rental".

Now... a consumer might well feel the "right" to pirate something they already own in response to an industry they believe is stealing from them... (this takes thought, there's no kneejerk right or wrong to this consumer problem).

So while it's all very easy to make like-for-like comparisons about stealing is stealing, it's not actually so like-for-like as you think it is and anyone proposing a like-for-like proposition is simply someone who doesn't understand the subject.
 
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To say that pirates will not buy the game either way is simply not true in any sense, I unfortunately know a lot of pirates, and they all bought Diablo 3, for one reason only, no crack. I hope that you'll realise that you are wrong in your thinking and change your mind. Besides most pirates I know have a lot of money, so it has nothing to do with that, it is just some people being really che@ap.

Exactly. And for many it's also a simple matter of budgeting. They have bills to pay, a PC, a smartphone, a tablet, a laptop, a PS4 or Xbone (or maybe even both), a car, vacations and maybe an expensive girlfriend/wife.
So if they can have a PC game for zero bucks, then they'll happily grab that chance with both hands to be able to have more money in the bank for all that other stuff.

You know... pay zero for DAI (PC), spend $60 on the latest FIFA for the Xbone, pay zero for Shadow of Mordor (PC), spend $60 for Last of Us on PS4, pay zero for Alien Isolation (PC), spend $20 on the Apple app store, and so on...

Many people are unscrupulous enough to not even think twice when something is easily available for free. DRM like Denuvo definitely helps in stopping some piracy. At least from all the impatient "cool kids" (of all ages really) who always need to play the latest game so they're on the same page as their friends.
 
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At least from all the impatient "cool kids" (of all ages really) who always need to play the latest game so they're on the same page as their friends.

Yes, but pirating always has existed, and the industry is more wealthy and bloated than it has ever been. Why? Because paying the full price allows you to be that cool kid that makes everyone else aspire to require the game.

In effect, there's no pirating without something being a commercial success in the first place. Conversely, If a game fails to sell, but gains a cult popularity through pirating, this can have a more positive impact on a game creator than moderately good sales. And ths is why you see some independent game developers offering their games free to pirates - because they know the cool kids wont pay for it, and they're utilising the concept of try-before-you-buy and just reputation farming (or CV amassing).

When you go to the cinema or go watch a live band or go watch a football match, you are termed a "supporter", there is a reason for that monicer. If Dragon Age was unprofitable and it was proved that piracy was the root cause of the non-profit and the franchise stopped being made... perhaps the DA team could try a kickstarter programme and find that they do infact get mainly "support" rather than "profits".

Divinity: Original Sin was a popularly "supported" game, it wasn't a popularly "marketed" game.
 
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Yes, but pirating always has existed, and the industry is more wealthy and bloated than it has ever been. Why? Because paying the full price allows you to be that cool kid that makes everyone else aspire to require the game.

In effect, there's no pirating without something being a commercial success in the first place. Conversely, If a game fails to sell, but gains a cult popularity through pirating, this can have a more positive impact on a game creator than moderately good sales. And ths is why you see some independent game developers offering their games free to pirates - because they know the cool kids wont pay for it, and they're utilising the concept of try-before-you-buy and just reputation farming (or CV amassing).

When you go to the cinema or go watch a live band or go watch a football match, you are termed a "supporter", there is a reason for that monicer. If Dragon Age was unprofitable and it was proved that piracy was the root cause of the non-profit and the franchise stopped being made… perhaps the DA team could try a kickstarter programme and find that they do infact get mainly "support" rather than "profits".

Divinity: Original Sin was a popularly "supported" game, it wasn't a popularly "marketed" game.

Well, you can try for 24 hours before you buy on origin for example or for some games even a week, so this excuse has been a moot point for quite a long time, but one pirates often try to use to justify their behaviour, I have also heard I pirated it and played through the entire game including optional quests… but it was not good enough to buy… that is just ridicules.

As for getting free marketing for indies, there is something called a demo or play for 24 hours or whatever… if someone is remotely interested they'll try this demo or play free 24 hours or whatever, nothing to do with piracy either. If Indies want to give away their games for free, and have a pay what you want kind of approach, instead of spreading it on the pirate sites ( which by the way most of the time give money to criminals through ad income ) they can just provide that on their site for download or in torrent form.
 
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This is still alive?

- Denuvo is not Starforce.
- DA3 doesn't need a crack in order to run like Rainbow Six Vegas 2 did.
- Thievery is thievery and as such is wrong thing to do.
- Someone's work has to be paid for unless you believe game developers don't have to eat.
- You can't afford it or you think that the price is too high? Don't buy, buy something you can. I didn't buy ME series different horsearmor DLC but also didn't steal it - because IMO that crap is too expensive. I can't afford buying Cubase 8 (about $1000) so won't buy it, but also won't steal it and demand it to be free or preach some excuse "I didn't have enough cash, so I downloaded a pirated copy".
 
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Afaik Denuvo isn't removed with this crack it's just an emulator, similar to what's been used for securom at points I guess.
Be interesting to see if this emulation will work for the next titles with this denuvo crap included, then stuff will be out on release day again.

Nice work from our chinese friends though, about 9month earlier than some starforce games.
 
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