Hexprone
Thou hast lost an eighth!
Anyone old-school enough for Betrayal at Krondor? Matt Barton has posted the third part of a long interview with John Cutter, the creator of the game. Part One and Part Two were posted earlier this month.
A snippet I transcribed:
More information.
A snippet I transcribed:
I had originally wanted to do more of a 2D game, but everybody thought we should use the flight-sim engine and do something in 3D, and Ultima Underworld came out during the development of our game, which helped support the idea that, yeah, 3D was the right choice.
But we digitized a lot of the actors, and we assumed when we were taking the pictures and digitizing them that they were going to be so pixelated that the makeup and the costumes didn’t really have to look that great—they just kinda had to be close. But I think before we launched the game technology improved, and you could see the elastic bands on the fake beards. It was pretty bad.
![b6bj8m.png](http://i60.tinypic.com/b6bj8m.png)
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