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DArtagnan
Guest
You don't know that ESO and TOR use the same engine?
Zenimax Online lied about only using the Hero Engine for prototyping over blacklash from TOR in 2013, you get a big "Powered by the Hero Engine" when you start ESO. It's probably not the same version though.
I know some people claim they lied about it, but I've never seen any actual evidence of that.
But I'm not talking about whatever base engine is the foundation, I'm talking about the actual end result.
The new X-Com uses the Unreal engine - but I definitely wouldn't say it's the same engine as, say, Bioshock Infinite. There's the core engine and there's what you do with the engine.
You might as well say that Morrowind uses the same engine as Fallout 4 - because they're both based on a foundation that's more than 10 years old.
To me, what matters is how the games play, how they look - and how they perform.
In that way, SWtOR is one ugly clunky mess - and it struggles when a dozen players are doing combat near each other, regardless of your hardware. So, whatever they did with the HeroEngine - it's just awful.
ESO, however, is very pretty, very fluid and very smooth with 50+ players on screen.
If they really did use the same engine as a foundation, then the SWtOR engine is even more of a joke - considering the great work Zenimax did with it.
Please note that I'm not saying SWtOR is a bad game, because I don't think so. It simply doesn't look, feel or play like a game that had hundreds of millions of dollars as a budget.