A farming game? Hmm, not interested.
Yep, I have the bug too. I just hit the gold levels in the mine -- finally I can upgrade my sprinklers!
I'm not feeling the love interests, though. What's with all these emo teens -- give us Linus and Marnie for those of maturer tastes.
You don't really have to worry about time passing to fast. You won't be able to do everything, but that is by design not mistake.
No.Coupled with an ominous dead line, the player is embarked a race against time. Grind as much as possible, find the routine and expand it, 60 hours of mashing buttons without taking gaming decisions.
There is a race against time. It is set by the LotR Gandalf's reference. From day one to the end of that timeline, players must grind their best to accomplish the most. Contrary to the claim made earlier, the product is designed so that efficient grinders might accomplish it all. Eventually, the performance of the player is judged meaningfully.No.
There is at least one gamechanging decision and it's if you'll join some "big bad evil" Jojo company club, or not. This determines the fate of the community center and your ways to access rewards in form of items, resources and means to travel to initially locked areas.
There is no race against time. Unless you're trying to fastrun.
The only "race" is that you should go to sleep before 1AM. Earlygame (basically whole first year) you'll be walking away from whatever you do at 11 PM because of this, but eventually you'll unlock different teleport totems and fasttravel minecarts.
A grinder is a grinder. People who enjoy this grinder enjoy a grinder. This means they love at least one grinder and show by acts the relativity of their tastes.Sure, the game is grindy, but can you imagine that me, who hates grinds of any kind, loves this game? Well, there has to be something that makes grind in this game DIFFERENT than grind in Dragon Age Inquisition. What could that possibly be?
Anyway, this game won't influence future products, you didn't read my post.
This game is Sims3+WorldAdventures for poor. As such, it was the one that was influenced already by another.
Considering how feeble the gameplay principles are and how well the product is selling, devs are well advice to take example, this will save them many sleepless nights, easy money is the best money.
It does not contain the hint of a gameplay.But since you missed that previous post, lemme repeat one more thing. This game doesn't contain:
- virtual currencies money laundry schemes
- DLC garbageware
- season pass scamware
- pay2win microtransactions of any kind
- gambling with RL $ of any kind
Meaningfully? No.There is a race against time. It is set by the LotR Gandalf's reference. From day one to the end of that timeline, players must grind their best to accomplish the most. Contrary to the claim made earlier, the product is designed so that efficient grinders might accomplish it all. Eventually, the performance of the player is judged meaningfully.
I asked what makes this grinder different from others. Why I didn't just uninstall it because grind but keep playing.A grinder is a grinder. People who enjoy this grinder enjoy a grinder. This means they love at least one grinder and show by acts the relativity of their tastes.
Sorry, but I believe it's easier to sell gems in p2w phonegames ot gambling boxes in Star Trek Online.Considering how feeble the gameplay principles are and how well the product is selling, devs are well advice to take example, this will save them many sleepless nights, easy money is the best money.
Meaningfully? No.
Expand grandpa evaluation:
http://stardewvalleywiki.com/Grandpa
This happens after two years of your gametime. 8 seasons.
In that time at least one of these tasks is impossible to achieve. Museum collection for example is luck based and it may take you several more years to complete it. Apparently there are 10 stardrops to find and currently it's known only how to get 7 of those.
Some goals are achiveable by grind ofc, for example the million earned. But if you concentrate only on grind and ignore community center, you won't open the desert area which automatically means you won't catch every fish possible and finish that goal.
People like what they like for the reasons they like what they like. Nobody must answer the question why people like this or that.I asked what makes this grinder different from others. Why I didn't just uninstall it because grind but keep playing.
You're not answering that question but are stating something what's obvious to everyone and doesn't explain what I asked in the first place.
Probably not as it takes a world renowned franchise to sell the scheme.Sorry, but I believe it's easier to sell gems in p2w phonegames ot gambling boxes in Star Trek Online.
Look, let's agree to disagree.Many things are luck related, there are means to influence luck, more importanly, grinding smooothens the luck dimension. Also, the completion of the community center tasks are a consequence of grinding.
IMO high quality fertilizer is basically what's called in some games "a noobtrap".To be compared with another not so meaningful feature: the buggied tenth priced high quality fertilizer, not so sure players show the same eagerness to get it corrected.
I'm not feeling the love interests, though. What's with all these emo teens -- give us Linus and Marnie for those of maturer tastes.
What chore? The product is a long list of chores.Look, let's agree to disagree.
While you'll be grinding mines for minerals and artifacts, I'll skip the chore and just keep storing geodes I got from fishing and elsewhere while daily checking TV. Then I'll crack those at blacksmith's on the best luck day with eating +3 luck dish so my total gets +6 luck.
Building up gravel moots is as much of a game as this product.IMO high quality fertilizer is basically what's called in some games "a noobtrap".
It's price is basically irrelevant and even when it gets corrected it's easy to make (2 sap and any fish) plus the only use I could think of is getting three goldstar crops for one community center bundle.
What you want to buy instead is Deluxe Speed-Gro fertilizer not that easy to get an ingredient for (oak resin+coral). This thing increases growth rate by 25%.
Why?
Find me a better farming strategy than this:
1. Work your way to unlock greenhouse in community center as soon as possible.
2. Check on gypsy frequently and buy what you need for Community Center from him. Also when possible buy iridium sprinklers from him!
3. You'll find at least one ancient seed on mining/fishing, donate it to museum so you get actual seed from it.
3. Plant it, grow it but do not sell the fruit. Store it till you get a seedmaker from Community Center (dye bundle) or construct one yourself. Then make many ancient seeds as you can, plant new ancient fruits during before fall (because they die in winter) and continue gathering seeds from fruit.
4. Once you get greenhouse, fill it whole with ancient seeds and move your overpowered sprinklers inside. Those will continue to grow endlessly. Once you fill the whole greenhouse field with ancient seeds (and iridium sprinklers), stop making seeds and just harvest ancient fruit. Here's an example pic:
http://images.akamai.steamuserconte...695/D15D904B6EDBB694A8BA1111A93C5B34286749C4/
You want fast growth fertilizer! Not quality. Because I'm not done.
5. Make kegs and turn ancient fruit you're not sewing any more into wine. It triples the price of fruit.
6. By this moment you'll be near or already level 10 in farming. You'll of course, pick Artisan where artisan goods (wine, cheese, oil, etc.) are worth 50% more. This will make just one bottle of this wine worth $3375.
Thanks to fast growth fertilizer that made you more fruit in a shorter time and not quality fertilizer you'll be a billionaire fast.
Fastgrowth nets new fruit every 6 days instead of 8. And turning fruit into wine takes 6 days. Basically when you collect wine, you already have more fruit to put in kegs to fermentation.
Note that you can also buy rare seed from gypsy and do this with it too, but it doesn't continue to give more fruit once harvested and you can grow it only once during fall (without speedgrow fert. needs 24 days before it gives a product) which makes it a not good alternative.
In the end it's still grinding. Definetly is. This is repetitive:
- harvest fruit
- turn into wine
- sell for tons of cash
But no more of this grinding:
- no hoe use at all (because you filled greenhouse)
- no watering (because sprinklers, oh wait, this means you don't have to improve the can to best one)
- hell no huge fences or scarecrows needed!
It is in any person's culture who lobbied to get the change in.Maybe in Chiens culture the rating you get from your dead grandpa is meaningful.
Fun is subjective. Controller is best for grinding and for sure, quite a lot of people find it fun to hold one button down.Maybe he can't just ignore and forget all the fun hes had up till the rating?
When? It was written that efficient grinders (grinding properly and towards the completion of goals) are expected to perform and that the product is designed so that everything is doable within the time limit.Grandpa say you bad? You bad!
People are entitled to get their love story as long as they do not involve people who are not concerned by that story.It looks like Chien is channeling his inner-DArt
No.
So in the end maybe it's not the grinding people are after here. Maybe the reason the game is selling like a cure and is being played by thousands… Maybe. I dunno.
What word is that?the player finds himself grinding for one or two items that are missing. This is left for players who are affected with collectionite.
Why on earth would you get 10 iridium sprinklers? 4 is enough to cover almost whole greenhouse field.An iridium sprinkler waters 24 tiles, ten of them 240
Yes, it's the thing some of us who love the game use to obtain stuff quickly. You… Grind for those stuff instead. But I guess grind is your forte.Strategy for what? Make money? Money is by design a hard cap.
Again, but this time not 10 but 20 iridium sprinklers. Are you crazy?Once again, this product works the idea that grinding puts an end to grinding.
New means that are offered introduce more ways to grind.
It all adds. Twenty iridium sprinklers do not mean no more watering down, they mean 240 tiles that are not to be watered down, they add to all the tiles that can be watered down.
The greenhouse does not come as a substitution, it comes as an addition to any farmed land. Greenhouse also means cash crops all year round.
No. The routine is your thing.Mining, fishing, farming, foraging do not exclude each other: when grinding from 6 to 2, there is enough to grind each of them, depends on the routine.
Man… How about we return to your fertilizer prices issue?Kegs? Of course, it was written as an example that one keg is synonym to the next keg. Get one keg to get another. Depending on the routine, they might amount to 40, 60 This is how this product work: grinding to open means to grind even more.
Who cares for mining? You need to mine only iridium. The rest of resources eventually you'll just buy.By the way, mining delivers the means of that growth way faster than hitting the smith.
No skill?SV is a fine example of that, it is a product that requires no skill
We will figure it out on same day when we figure out why Bethesda crap is so loved by people...I once again have no idea what Chein is trying to say. Can anyone figure this out?
Translation of CheinI once again have no idea what Chein is trying to say. Can anyone figure this out?
What word is that?
A grinder is a grinder, coming to a grinder for something else than grinding is not sustainable.Why on earth would you get 10 iridium sprinklers? 4 is enough to cover almost whole greenhouse field.
But okay, I guess you're expecting everyone is megalomaniac.
Grinding is what SV is about. By grinding more, you get more money than when grinding.Yes, it's the thing some of us who love the game use to obtain stuff quickly. You… Grind for those stuff instead. But I guess grind is your forte.
Money is a means to cap the access to the content. The more you grind, the faster you get access to the content.Cap is meh, you'll buy everything you want before that cap.
No. The work load is capped by when a player can grind from 6am to 2 am.Again, but this time not 10 but 20 iridium sprinklers. Are you crazy?
Man… You've completely missed the point what I'm saying. Yes you can put not 20, but 100 iridium sprinklers, but are you crazy? Either you are or you're imagining something that isn't there. This product works the idea that certain amount of grinding is necessary, but not the DA:I bears case!
That reads like a routine.No. The routine is your thing.
I don't go mining/fishing on bad luck days. If I don't have to do anything else to do that day, I just check if there is a fetch quest at Pierre's and return to sleep before noon.
There is no point in getting rich in this product. Money is a convenient means to cap the access to the content and therefore dilute it and therefore hide that the content is light.Man… How about we return to your fertilizer prices issue?
You get kegs and wine just to get rich. Once you get rich you don't need them. I've written it just to show you how to get rich fast without too much of grind and to show you that what you believe is a major issue, quality fertilizer price, is utterly irrelevant.
Mining provides the resources faster. In the end, mining happens to feed furnaces so that bars are offered or sold. It all adds.Who cares for mining? You need to mine only iridium. The rest of resources eventually you'll just buy.
No skill?
Sadly it's not some skill you're talking about everywhere. You're advertising Stardew Valley as a product that is only about grinding and absolutely no strategy.
And I bet you caught all 5 legendary fish in this no_skill_needed game before I even knew those exist.