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Some love him and some are sick of him but for anyone interested, the ubiquitous Jeremy Soule has been interviewed at Music4Games.net:
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Thanks, Destructoid.M4G: It’s kind of funny that a lot of people look back to that soundtrack and say, wow, it was so ambient and different, and the reason for it was because you had hardware or software limitations!
JS: Well, that’s actually the story of my life. I mean, Star Wars: KOTOR (Knights of the Old Republic) was more ambient because at the time we only had an 8 megabit per second MIDI system. That was state of the art. I literally could not write for a full orchestra for Star Wars. I had to fool people into thinking they were hearing a full orchestra. I’d write woodwinds and drums, or woodwinds, horns and drums, or strings and drums and brass. I couldn’t’ run the whole orchestra at once, it was impossible.
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