Dhruin
SasqWatch
CVG talks to Michal Madej about The Witcher in a short retrospective-style interview:
More information.If you read the books, the witchers fight in a dynamic, fast-paced way. We wanted to have the same impression as in the books: that you're playing as a professional. He's not excited at all, he's a fighting machine trained to kill in the most efficient way.
It took about a year of different prototype fighting systems to create something that was based on timing, which focuses on what's happening on screen in real time, and add some very simple choices to, in the end, create a complex, enjoyable system.
We wanted it to be simple, fluid, and focused on what's happening around you, reacting tactically and intuitively. It's there to make combat fun, cinematic and exciting - very much part of the story.