I could see a quest system that reward skill points (or the like) in different skills depending on how you solve them being interesting. Not really possible in a team based rpg though.
Except it totally relies on KILLING!!
But killing is such fun, ya darn hippie!Except it totally relies on KILLING!! That totally precludes everything else. Why do quests, use diplomacy, whatever, if the only thing that improves your characters is killing??!!
But killing is such fun, ya...
...could be sold, used to improve stats, used to heal, etc etc, I think it would give a lot more options...
As a setting a world where the rich and powerful are literally taking the life from the poor and powerless makes for some pretty powerful background.
So blood thirsty I think I had better add bad karma or something....Yes, but if you kill thousands of them...
Yes I am aware you could use all of your life energy on one character to create one UBER character
Yes, but if you kill thousands of them...
For Vampires: Yes, indeed.
But for me, this would simply be too dark. I wouldn't want to play such a setting.
So blood thirsty I think I had better add bad karma or something....