azraelck
Angel of Cookies!
Basically meaning that there are 'base' classes and 'prestige' classes, ala DnD 3.5.
I prefer having classes, but I also like the freedom of a skill-only system. As far a cRPGs go, Wizardry 8 is one of the better ones IMO; because it effectively combines both.
HOWEVER; I do think that the class should not dictate limits on what a character can learn, just whan the character specializes in. Say giving the basic Knight (cheap example) the ability to raise his sword and shield skills to 125% rather than merely 100%. Maybe having non-class skills like various spell-casting skills or music cost 2x skill point to train.
This would allow a character to net some spell casting ability if desired, to cast utility spells and save spell slots for the better casters to use for things like Fireflash or Implosion.
As an addem, if you're really serious about this, it would probably be best to have a sub-forum or even an entirely new forum dedicated to this project's development; and use RPGWatch as a way to test general concepts; which can be fleshed out by contributors on the main one.
Otherwise, this one will be looking like a real mess real soon.
I prefer having classes, but I also like the freedom of a skill-only system. As far a cRPGs go, Wizardry 8 is one of the better ones IMO; because it effectively combines both.
HOWEVER; I do think that the class should not dictate limits on what a character can learn, just whan the character specializes in. Say giving the basic Knight (cheap example) the ability to raise his sword and shield skills to 125% rather than merely 100%. Maybe having non-class skills like various spell-casting skills or music cost 2x skill point to train.
This would allow a character to net some spell casting ability if desired, to cast utility spells and save spell slots for the better casters to use for things like Fireflash or Implosion.
As an addem, if you're really serious about this, it would probably be best to have a sub-forum or even an entirely new forum dedicated to this project's development; and use RPGWatch as a way to test general concepts; which can be fleshed out by contributors on the main one.
Otherwise, this one will be looking like a real mess real soon.