Dhruin
SasqWatch
Fourteen shots from Storm of Zehir can be found at VoodooExtreme, including the first official shots of the overland map (if I recall correctly).
More information.
More information.
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You exit the Overland map when you run into enemies, NPCs and other stuff you can run into. The game then loads a "random encounter area" ala Fallout for those.
Otherwise I assume you just enter a set location by walking into it basically.
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Thanks for the info. Seems kinda "gimmicky"? if I want to walk through an area, I'd rather have it rendered fully (as in Oblivion, which was oh so pretty ;-) - if I want to get from A to B - without a pointless amble - I'd rather have a BG/Arcanum type map (with possible random encounters and survival checks etc) without having to watch mini-me moving across the landscape. I'm not sure I see the value of this? I guess running into NPC's on a large scale map is a problem - but that can be scripted - or it could be a location (as in Arcanum) that appears if you wander nearby it on the map so you can then travel to it to investigate. But I guess there must be some tactical/gameplay use for it otherwise they wouldn't have put it in...?
It added a little something to Fallout, IMO. Made travel a bit more interesting and a bit more hazardous, and made you less likely just to ignore the passage of time and hop madly from one side of the map to the other, à la NWN2. I like the idea. They could always screw it up in the execution, of course.