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- September 26, 2007
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Except it's not inaccurate. The primary reason Doom is called "2.5D" is because it uses 2D sprites instead of 3D polygons to render objects in the game. You seem to be stuck on the idea that it's entirely because of limitations in the handling of levels/maps, which is certainly part of it, but not really the main point.Using a term just because I used it and then describing the term in a way that's completely inaccurate doesn't get you any points for understanding what the term means.
There are multiple meanings of "2.5D" - I tried to explain to you last page that it's not black & white, and if you'd read your own link you'd know this. But generally in the context we're talking about here, the .5D, ie: the dimension that's being "faked", is depth. From the point of view of you (the viewer). Objects are being rendered with 2D sprites with no depth, so depth has to be simulated by scaling the size of the sprites. Your inability to understand this point is also why you don't understand DArtagnan's references to the Z axis and moving backwards/forwards.
You seem to think 2.5D means there is no height in the game, only X and Y coordinates along the floor - which couldn't be farther from the truth. Most of those games tracked height.
I feel like you're talking to yourself here.Well, you've got some personality defects rearing their ugly heads in this thread too, but you're pretty much stuck with those. Personality doesn't change much in adults, which is why people who obnoxiously insist they're right when they aren't need to get thrown over the side to make room for somebody else.
- Joined
- Sep 26, 2007
- Messages
- 3,485