CarcusRex
Watchdog
- Joined
- November 17, 2006
- Messages
- 80
- Can't we get 3D engines where the camera doesn't get bumped, blinded, moved around by and stuck by arches, beams, tree branches, doorways, foliage etc... Again, but not quite as bad as NWN2, I have to fight with the camera. This is why I so much prefer isometric 2d. I get dizzy from all the camera motion.
- "Quick Save Game Saved" banner lasts too long on screen and gets in the way of my view (talk about an impatient bastard, huh? LOL) Very small niggle.
- Animation of player picking plants or gutting animals takes too long. Lets just click and move on with the test results please. (If you're beginning to think me an impatient sort.... well, you are right.)
- Party members seem to want to move to certain positions during combat, often times putting themselves in the worst place - and with their backs to multible enemies. While there is plenty of tactical options, there doesn't seem to be any
control for tactical "placement" during battles; most every time I order them to a position to attack from, they move elsewere... and a lot of the time it's the weak, low con characters, whom I want to remain on the flanks, who seem to charge right into the middle of a swarm of badies. This may be my biggest niggle. (and yes, this is in defensive mode, not aggressive)
- The console takes up a huge portion of the main screen and does not alow for re-sizing... at least I don't think. I'd like to leave it on permenantly, but it's just too big.
That's about it so far. Very minor stuff... except maybe for the combat positioning. Lest you may think I'm ranting and raving with distaste for this game, let me set you straight: this is a wonderful gem of a RPG. It's well made, and it scratches your RPGing itch quite well. I'm really enjoying it. It kind of flew in under my radar... at first the demo struck me as a bit slow and maybe even a little juvinile. It had the feel of the usual, dismal Action RPG. But as I progressed, I found the game to actually be a small treasure, of pure and true RPG pedigree. It's really the farthest thing from hack n slash. I'm glad I bought the full game.
- "Quick Save Game Saved" banner lasts too long on screen and gets in the way of my view (talk about an impatient bastard, huh? LOL) Very small niggle.
- Animation of player picking plants or gutting animals takes too long. Lets just click and move on with the test results please. (If you're beginning to think me an impatient sort.... well, you are right.)
- Party members seem to want to move to certain positions during combat, often times putting themselves in the worst place - and with their backs to multible enemies. While there is plenty of tactical options, there doesn't seem to be any
control for tactical "placement" during battles; most every time I order them to a position to attack from, they move elsewere... and a lot of the time it's the weak, low con characters, whom I want to remain on the flanks, who seem to charge right into the middle of a swarm of badies. This may be my biggest niggle. (and yes, this is in defensive mode, not aggressive)
- The console takes up a huge portion of the main screen and does not alow for re-sizing... at least I don't think. I'd like to leave it on permenantly, but it's just too big.
That's about it so far. Very minor stuff... except maybe for the combat positioning. Lest you may think I'm ranting and raving with distaste for this game, let me set you straight: this is a wonderful gem of a RPG. It's well made, and it scratches your RPGing itch quite well. I'm really enjoying it. It kind of flew in under my radar... at first the demo struck me as a bit slow and maybe even a little juvinile. It had the feel of the usual, dismal Action RPG. But as I progressed, I found the game to actually be a small treasure, of pure and true RPG pedigree. It's really the farthest thing from hack n slash. I'm glad I bought the full game.
- Joined
- Nov 17, 2006
- Messages
- 80