lackblogger
SasqWatch
- Joined
- November 1, 2014
- Messages
- 4,779
I don’t play on hard difficulty because of challenge, but because I want to intensify the weight of decisions. It’s essentially a way to maximize the return on my investment in a game. It’s my own gift to myself.
If you play on the hardest difficulty, you will have a much easier time feeling the consequences of gameplay decisions.
Which is why I never play on hard in games I don’t expect to invest much in. Because overcoming tougher obstacles in a game I don’t particularly enjoy for the gameplay would just be punishing myself. That makes no sense to me.
I don’t feel challenged by singleplayer games because they’re designed to be beaten. That means anyone without a serious handicap will be able to beat them if only they invest enough time and effort.
I did that enough in the past on very high levels to understand that it’s not hard at all, especially if you genuinely enjoy the game.
With some games it's not only about beating the game once, it's about replaying them to beat your own previous best. Which can be achieved on any difficulty level.
This is especially true of strategy games. With games like Civilisation some players will play for months just to knock a few turns off of their completion end-date (or score).
And then do it all over again for different difficulty levels or mods or within different option parameters.
The idea that anyone plays a strategy game once, just for one map, and then calls it a day are fairly remote and might be considered somewhat odd.
RPGs, sure, different kettle of fish, now we're talking more about a single completion and possibly move-along, at least for a good few years, and that's why they're designed differently.
You don't specify which type of game you're talking about, hence I've replied with both, but mainly about strategy games, because that's what the people before were talking about (or was it? Lol).
But yeah, I mean, what difficulty setting you choose is pretty much up to you for whatever reason, but the idea that you're put-off non-hard single-player games because they're too easy to beat, well, if it's a single-player strategy game, what you'd normally be beating is your own score, not necessarily the game. If we're just talking about beating stuff, and other things.
- Joined
- Nov 1, 2014
- Messages
- 4,779