Aditya
Watchdog
- Joined
- March 30, 2007
- Messages
- 189
I don't think anti-fanboys would be open for discussing the faults of game and since I am doing that here…Oh, please. Anti-fanboys are as bad as fanboys.
Mind you, I purchased KotOR II and NWN2 as I used to like Obsidian and believed they have talent. I in fact defended AP during its initial phase as the game premise was interesting. On the release tho, there were vastly contradictory reviews in gaming media and on forums and I was unsure whether to purchase AP. Both the sides presented ‘facts’, which only highlighted how inconsistent AP is, overall.
I 'demoed' it and played some initial levels and found it pathetic in almost every sense. The mouse kept on jerking around, the levels were restricted, the story didn't intrigue me, the timed dialogue made no sense for non-critical answers, hacking mini games was horrendous, the cover sometimes worked and sometimes didn’t, melee combat was somewhat overpowered, stealth mechanics didn’t have any logical and consistent rules apart from evading conveniently placed window-staring guards and yet one trigger used to alert everyone in the vicinity forcing the shootout. There were more problems, but in essence, the gameplay was ‘close to broken’ for me.
1. What exactly is broken about its gameplay? Granted it's mostly barebones stuff. Stealth is no Thief for example, but more close to Deus Ex if you could somehow remove retarded stuff like invisibility spells. It doesn't give you much feedback but it works surprisingly well if you've played other stealth games before.
Its foolish to compare stealth in AP to purely stealth oriented games like Thief. But it definitely could have taken inspiration from Splinter Cell…you know, AP being an ‘Espionage’ RPG? Thorton anyways wears a bad-ass suit onto which they easily could have implemented some indicators, a la Double Agent. Some indicator of light, sound etc. Stealth in Deus Ex wasn’t that great to start with, but I don't recall it being as arbitrary as it feels in this game.
2. Like Badesumofu said, hacking minigame is optional. And it is at least 10 times more entertaining than scanning the planets in Mass Effect 2 (which was pretty much NOT optional).
Hacking Mini-game is *entirely* optional? are you sure? are EMP grenades that abundant to bypass each security terminal? And you need to painstakingly save on EMP grenades just to bypass it only coz Obsidian made this so atrocious to play is blind fanboy defence. Sure, you can reduce the difficulty by investing points in Sabotage, but at latter levels it becomes just too chaotic.
Scanning for minerals IS optional in ME2. Minerals are required only if you want to upgrade your weapons and ship, which is totally up to you.
3. What exactly was subpar about the graphics?
AP uses Unreal Engine 3. See any other game using the same engine (Batman: Arkham Asylum, ME2, Bioshock, Gears of war etc ) and hopefully you can see how inferior AP graphics are. The levels are empty, textures blurry and lacking in detail, horrible optimization for PC and a general non-polished look and feel of the game. Since you have habit of comparing AP to ME2, try comparing their presentation as well?
4. Granted, i didn't like the fact that the dialogue was timed. Stance system however was a great deal more logical than the one in Mass Effect. Also dialogue was actually well written.
Stances were *logical*? Explain how. Some of the lines Thorton utters under 'Professional' stance are anything but logically ‘professional’. ME2 uses Paragon and Renegade morality system and hence dialogues are written to reflect those attitudes. AP has some good writing but so does ME2.
I am happy to hear that AP bombed. Obsidian's only apparent strength is writing and even when given enough development time by publishers, they can only produce turds like AP which deserve to get flopped. And to think that some Obsidian developer, in his overconfidence, was contemplating the idea of AP2...well, he must have not even played AP.
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- Joined
- Mar 30, 2007
- Messages
- 189