Indeed, which is why I don't see the point of DRM. People who want to pirate, will pirate.
Well, it's a matter of knowing the tools, which you on't mention.
The average pirate - let's say Pappa Bear on a home computer - doesn't know the proper tools how to crack a gam - nd thus pirate it.
He maybe gets a "copy" from a friiend, or even from a relative.
Therefore I decide between "hardcore pirates" and "occational pirates".
it's the "hardcore pirates" who see fun in cracking a game, giving the cracked version around, and laugh at - well, at the paying customer maybe even. At Pappa Bear, so. But at least at the developrs.
These "hardcore pirates" believe that a game should be free - or otherwise they wouldn't give cracked "copies" freely and without hesitating around.
Which implies that a 10-months work of developers shouldn't be payed. But that's something no-one says.
Because even developers need money to live from. An the only way to earn it is - doing programming. Designing a game. They have no other tools of earning money.
Of course, they could go on a field, plant and earn crops, but is it that hardcore pirates want ? That developers give up and don't develop games anymore ?
And what would these hardcore pirates do if this would happen ? would they turn on other software ? Or just complain that "no-one does games anymore" ? Or would they begin argueing among themselves and split up into groups like the "IRA" and the so-called "Real IRA" ?
Hardcore pirates act similar to indifferent assassins : They don't care whom they hurt. Their only goal is rto hurt (at least]
someone.