In addition to helping us identify important issues, these sessions also encouraged us to do more of the things that people liked. We'd sit in the conference room, agonizing as we watch a player struggle with a particularly hard puzzle, wondering if we'd just made the most frustrating piece of content ever. We'd cheer when they finally solved it, but would still wonder what we should change to make the puzzle easier. Later during the Q&A we discovered the player really enjoyed the difficulty, and felt a real sense of accomplishment when he solved it. This type of scenario played out in our testing so many times, rather than take it out or nerf it, we decided to do more.
One of the best parts of all the testing we've been doing lately is finally getting the opportunity to see the game we have been working on come together and watching people react to it the way we hoped they would! We've got a unique art style that has allowed us to build an epic world filled with technology and magic. We love it! We've worked hard to create a world we want to be in, and so far, the people who have seen it have really enjoyed it.