spiraling69
Sentinel
Has there ever been a weight limit in a Gothic game? Games do run together but I think I remember being a human vacuum cleaner in all of them, especially early on.
It's pretty obvious the demo was switching into "fast forward" mode at the end. The Canadian Witch suddenly stopped following you after the Queen and you get a box full of goodies. Then you're suddenly seeing mid-level monsters. Then more loot. Then the whole cave suddenly changes. Then undead. It looks to me like, after the queen, they, removed the exit and spliced in two other dungeons with massively scaled-down enemies.
I strongly suspect all the heal potions and piles of arrows were put in for demo purposes.
Anyway, my own impressions….
I liked it quite a lot. The graphics were pretty impressive, IMHO. The sky was dull (they need to take a clue from Risen's sunsets) and some of the popout/popin was odd but the overall effect was great. Stereoscopic 3D was not even close, just as Nvidia said, which is a real pity.
I did feel pretty hemmed in, but no more than in Risen's demo.
Combat seemed good to me. I liked the archery - particularly the fact that I could miss easily. I do have to wonder what's with this extra-strong attacks the critters make, though. They were terribly slow. If that's going to be a constant of the game, they are going to need to mob us with a lot of critters, because those attacks are so slow that I could simply walk out of the way.
Acting varied from OK to "PLEASE PLEASE STOP, Eh!!! AAAAARRGGHH, Eh!!!!"
I never did figure out how to level up so I've got no idea what the skill system is supposed to be like.
All in all, it's looking fairly good to me. Definitely worth buying. Whether I'll play it before or after Two Worlds… that will be a tougher question.
Ive now played both the xbox and it on a high end PC. Im leaning towards the xbox belive it or not. Im enjoying the larger screen over slightly better graphics. However, on both systems I noticed quite a lot of grapgics "poping" with the grass and also the tree shadows seem to "stutter" as it slowly moves across the ground - very weak. The xbox version needs anti aliasing badly as most edges are quite jagged... Overall, Im not impressed at all. I thought this game was suppose to be a super "next gen" show case, but its not even close.
Over the past year I have been following this and Two Worlds II closely, trying to decide which one to buy. I thought Arcania had the lead, but after this demo, well I think I better get TW2 first, then Arcania next year. I bet JoWoods problems really are affecting the development of this game. I'd say it needs quite a lot of work if the demo is anything like the main game.
It's not the game we thought we were waiting for. Lets just hope that the final product is a couple of "levels" higher in quality on release day. ANd they did this just to fool us...