Heh, so it's OK for you to pick an element and say you're worried but for everything else, it's just an early demo that we shouldn't pay attention to, right?
Nope. Look at the part I quoted. I quoted the part where you criticized the "arcade appearance" and I just thought it was odd to expect anything else from an E3 presentation. As for the rest of my comments I just tried to add a different angle and a slightly more positive view to balance out your doom & gloom approach.
Anyway, again: This was the first presentation of the game to an international audience. Showing the stuff that they did means that they might at least have a
tiny chance to end up in the "what else" category of mainstream mags like PC Gamer etc.
Let's face it: Especially in the US why would they be retarded enough to sport the "Gothic" flag or to even begin to try to explain to people why ArcaniA is a Gothic game? That would be absolutely plain retarded of them. Regarding the reviews that Gothic got in the US it'd be like "Hey, remember when we made this really, really shitty game called Gothic. Well, consider yourselves lucky, folks, cuz here is the even shittier sequel!!!"
.
So actually given the track record of the Gothic series in the US I think that they tried really hard fully on purpose to hide the fact that this game is a Gothic game.
You know, I fully agree that it doesn't look very Gothic-like from this particular presentation but given the event and the audience it was shown to I'm willing to keep an open mind until I have seen the GamesCom presentations when the game is shown in its home market. If it still looks like that then I will join the dark side and pour all my hatred over JoWooD and Spellbound
.
Finally, the international market isn't listening. Gothic fans like us are the only ones talking about Arcania.
I guess you probably typed this before the E3 articles on GameSpot and IGN were released but there it is... someone is listening.
I have to say that I am surprised that the game got that much coverage from those mainstream sites. I was definitely expecting it to end up in a "E3... what else" sort of blurb.
I can't fault them for doing the same thing every other dev/pub does but here's a thought: maybe it makes sense to start by getting your core fanbase on side, because those people will evangelise your game, rather than marketing to a mainstream that doesn't care from the beginning.
Question is if it's worth it with the international community after the poor sales performance of the Gothics. Here in Germany they are quite active in catering to the community. Members of Spellbound regularly post at WoG and the infamous JoWooD community "manipulator" (as Gorath so eloquently put it
) Johann "CrazyIvan" Ertl is a very busy bee, too.
Anyway, let us maybe look at it this way in regards to the small number of international fans: Sure, they might risk losing a few thousand hardcore Gothic fans but on the other hand they might be able to sell the game to a multiple of that number by marketing the game to the mainstream.
Let's look at the footage for a moment and completely forget about the fact that this is supposed to be a Gothic game. Well, I do think that the game looks quite appealing and with the HUD features, quest markers etc. being a toggle it would definitely make my watch list.
A feature article is rather different to some forum banter, no? My point isn't that Arcania is bad - it might be the best Two Worlds clone ever but it doesn't look like a Gothic game to me at this point. I can't go on what they haven't shown me.
Well at GamesCom we will probably be told why this is the best GOTHIC game ever and why and how and where this game is totally GOTHIC and nothing but GOTHIC until we have GOTHIC coming out our ears
. And then it'll be up to us all to filter the PR crap and find out if it's somewhere in the middle between what was shown at E3 and GamesCom or if it's leaning more towards one side or the other.
Personally, I think that
some disappointments are inevitable. PB has streamlined some aspects of Risen as well to make the game work on consoles and to make the game more accessible. They all need to make compromises these days. Let's just hope for the best and let's keep in mind that Gothic 2 is a whooping
seven years old. They just don't make 'em like that anymore...