No, I agree that it's a proven way of story telling that works! Not the only one, of course.
"Actually,
all sci-fi and fantasy works like this."
Why do you think I am trying to defend anything? Are you so stuck in attack mode that you see defences everywhere you go?
Er, maybe because the thread is about ME? Gosh. Maybe possibly because you ended your post with "ME is great!!!!"? Are you so stuck in your smugness that you can't even bother reading your own posts and keep a semblance of consistency?
Let me finish it and I'll tell you if it followed that formula. Note that I didn't say that all literature needs to follow that formula.
"Actually,
all sci-fi and fantasy works like this."
Such negativity. I was like you once.
Such vague, self-satisfied smugness that has no bearing on anything whatsoever.
Oh, I haven't played Mass Effect - is it any good?
It's a pile of mediocrity. Think KotOR but with improved graphics: space opera with not even one single hint of originality, liberal ripping-off of much better works (Firefly, Battlestar Galactica, Farscape--yeah, those are better than ME), a plot that has you again face the threat of a GREAT ANCIENT EVIL to SAVE THE UNIVERSE wheeee. Incredibly embarrassing romantic dialogue, equally embarrassing sex scene with nauseating music in the background. And a lot of filler side-quests that are genuinely horrible; you drive around a vehicle that's almost impossible to control around maps that are all identical except with a slight texture change (and sometimes not even that) to accomplish identical missions (collect X of Y, go here and kill some aliens or robots) in identical interiors (the inside of a base or a ship which always looks the same except for the number and arrangement of boxes). I think even the most Bioware-fluid-guzzling fantard agrees that those side-missions and the Mako are badly implemented. You, again, have dark/light side meters, only this time it's "Paragon" and "Renegade." Keep in mind: apart from cosmetic differences in dialogue choices, there is
no difference whatsoever between the two paths, apart from a few "choose the light or the dark!" moments that don't take into account your previous choices, much like the Sith temple in KotOR. ME disdains choices and consequences. To wit, there is none.
You can, of course, skip those MMORPG-esque tedious stupidity, but then the game will be about, what, ten hours long? Combat is pretty awful as well, what with your teammates having AI that must've been outdated when the first Half-Life came out. So they run between you and enemies and get themselves killed in the crossfire. You can give them general commands, but it's such a hassle it's not worth it, and in any case the combat is easy enough that unless you're a quadruple amputee or you have your grandmother's dachshund playing the game, you'll blast through armies of 453636 robots with perfect ease.
In summary, story-wise it does nothing new and recycles every single Bioware cliche shamelessly (down to the same character stereotypes: one of the characters is voiced by the same guy who did Carth Onasi and, wouldn't you know it, he's also a romantic interest for female PCs and has exactly the same personality as Carth. You also get the token slightly-naive alien, the mystical blue chick who belongs to a race that's basically elves without the pointy ears and the raaarrrr warlike mercenary, ala Canderous Wrex Black Whirlwind). Amazingly, characterization is even thinner than before, with scarce dialogue and backstory from each joinable NPC--less, even, than in Jade Empire. Gameplay wise it is nothing special, the inventory is a clusterfuck from hell, there is level-scaling so you'll never lose, and Bioware sucks at optimizing the engine (your characters will often to be wearing untextured blob because the game takes a while to load armor textures).
On top of all that, it uses SecuRom. Garbage gameplay, garbage writing, godawful DRM: a trifecta of fail if ever there was one.