What makes the game special in your view? How does this compare to other oldies and how does it contrast? Sell the game to me. It looks very, very basic. I generally pick these old-looking games up when they hit a couple dollars. I have paid full price though if there is good word of mouth or if there is a demo and I end up enjoying that.
Well I'm still early in the game but some thoughts: Turn-based combat that can be very tough and I've always been a fan of knowing I'll be back later to beat that enemy and open that chest, very deep crafting system, skills learned by spending learning points a la Gothic and it pays to specialise meaning some re-playability, dungeons with interesting puzzles (not seen enough to really judge the puzzles but like what I've seen so far). The building & crafting is the big selling point but I like that it's not required in that for example you could skip farming and simply rely on buying/finding the foods/vegetables you need. I'm not all that bothered with building other than to have a bed and crafting stations in the one place where I can return and store/craft/sleep before continuing on. I haven't gotten into the taming animals yet but it's a great option to have some help in combat. Combat can be quite difficult. With some enemies simply being a level or two above them is no guarantee if they have certain buffs/de-buffs that you don't properly plan to deal with. There are many ways to approach combat with buffs from food or potions or magic. The loot is great. Huge variety and makes exploration really worthwhile. I'm genuinely impressed such a small team has produced this. Really glad I backed it.