D
DArtagnan
Guest
Considering the success of Oblivion and FO3, I don't think Bethesda feels that they are in need of good writers.
I think Bruckheimer feels much the same way about the scripts he's basing his movies on.
Considering the success of Oblivion and FO3, I don't think Bethesda feels that they are in need of good writers.
Did you seriously get a real sense of character progression in Oblivion and Mass Effect?
Not as much as I would have liked. But I did enjoy the overall "feel" of the combat; the "twitch factor" as it were, and boosting skills, stats, or weapons *did* make a noticeable difference. Those two were at the "bottom of the top" for a reason.
I agree with everything you said, but the melee system gets killed in the process. Arx wasnt very good, nor was Dark Messiah and Oblivion was pretty bad. Shield blocking was cool but thats about it.
5. Get the camera out of NPC faces.
1. Hand craft a world.
2. Never, ever respawn anything.
3. Never, ever scale monsters to the players level.
4. Never, ever scale items to the players level.
5. Dump the first person perspective because melee sux.