JemyM
Okay, now roll sanity.
- Joined
- October 26, 2006
- Messages
- 6,027
Hey, I had a great and original idea. Let's debate what qualifies as an RPG.
I have played pnp RPG's since the 80-ies and I still play. D&D originated as a strategy-game variant. Most of the early titles followed this design. Compared with a real rpg this is more about a computer game with the rpg mechanics than an actual rpg. Ultima I for example contains no roleplaying whatsoever, it's more about a strategy/simulation in which you build up a character with goods and points, like you build a city in Sim City. The Sims is more of a RPG than Ultima is. I have actually on a gamecon played a scenario called "dinner talk" that dealt with the psychology of family members in a traditional family debate. I have played plenty of roleplaying sessions that were psychologal experiments rather than a game with dice and numbers. This was especially popular in the 90'ies when the World of Darkness series glorified "storytelling" as a buzzword. This was rpg gourmet, where rpg became artwork like a theatre than a strategy game.
So to me Bioshock have RPG mechanics. It include choices (not advanced but still) it also have skills and specialization. It's not the "gold box" but where exactly is the RPG there? I only see a strategy game.
Lets take F3 too then. Much of the complaints was that the battle interface, the turnbased tactical/strategy gameplay was removed. So did that in any way remove the RPG? No. F3 was a weaker rpg than F1/F2, but I do not think I exaggerate if I claim it's one of the most RPG-game for the last five years. It have character building beyond stats, your personality is an integrated part of the game. Excluding D&D/d20 titles, care to give me a list of recent RPG's in which abilities and skills affect dialogue?
I think you should be more concerned about covering Diablo III and Titan Quest than Bioshock.
I have played pnp RPG's since the 80-ies and I still play. D&D originated as a strategy-game variant. Most of the early titles followed this design. Compared with a real rpg this is more about a computer game with the rpg mechanics than an actual rpg. Ultima I for example contains no roleplaying whatsoever, it's more about a strategy/simulation in which you build up a character with goods and points, like you build a city in Sim City. The Sims is more of a RPG than Ultima is. I have actually on a gamecon played a scenario called "dinner talk" that dealt with the psychology of family members in a traditional family debate. I have played plenty of roleplaying sessions that were psychologal experiments rather than a game with dice and numbers. This was especially popular in the 90'ies when the World of Darkness series glorified "storytelling" as a buzzword. This was rpg gourmet, where rpg became artwork like a theatre than a strategy game.
So to me Bioshock have RPG mechanics. It include choices (not advanced but still) it also have skills and specialization. It's not the "gold box" but where exactly is the RPG there? I only see a strategy game.
Lets take F3 too then. Much of the complaints was that the battle interface, the turnbased tactical/strategy gameplay was removed. So did that in any way remove the RPG? No. F3 was a weaker rpg than F1/F2, but I do not think I exaggerate if I claim it's one of the most RPG-game for the last five years. It have character building beyond stats, your personality is an integrated part of the game. Excluding D&D/d20 titles, care to give me a list of recent RPG's in which abilities and skills affect dialogue?
I think you should be more concerned about covering Diablo III and Titan Quest than Bioshock.
- Joined
- Oct 26, 2006
- Messages
- 6,027