Why? What difference does it make? The content they worked on took as many hours to produce whether it is on the disc or not. What's the difference?
You're joking... right?
Why? What difference does it make? The content they worked on took as many hours to produce whether it is on the disc or not. What's the difference?
But, if you really, honestly, cannot see anything wrong with it then I don't think I have the words to explain it.
By selling directly to the customers.
I rarely buy DLC.
Also, what you're saying would be correct if there was an existing healthy profit margin on games. There isn't, which is why DLC exists in the first place, it's either that or raise the price of games (or lower production cost, but that doesn't seem to be an option).
Exactly, can't see what people's issues are . . . if they get the core game at a more competitive price because there's enough idiots out there willing to pay $5 for horse armour surely that's a good thing?
People also seem to be getting hugely paranoid about where DLC might possibly go. Personally i don't see it doing away with the need for expansions, once I've finished a single play through of a game then I'm basically done unless there's a big chunk of new content. I can't be the only one either, so I'd imagine there's plenty of demand to release proper expansions still (and if there were DLCs between the original game and the expansion I'd probably buy a DLC bundle when I got ready to replay the game).
And the worry about games being purposefully wrecked so as to force people to buy DLC . . . can't see that happening all that often. If a game is shit straight out of the box then consumer interest dies away long before any DLC could have a material impact. IMO if anything the shift of revenue streams away from the initial purchase of the core game and on to later purchases by people who enjoyed the core game is going to encourage developers to get the initial release more playable.