So D&D Online f2p is going live in a few days. These are my comments/thoughts from beta:
I played this when it was originally in beta 3 or so years ago. I decided against buying it for a few reasons, some of which fixed now like not having a first person view (only added in the last update that is not even live yet). My main concern then was basically that all dungeons are fixed, including trap locations and enemies. My concern was that after the first few days, people would know exactly where everything is as they play with their alts. This concern still remains, as they haven't changed this aspect a bit (my suggestion at the time was to randomize at least some aspects like trap type and locations, something to keep old players still on their toes). In fact, from my beta experience the times I didn't enjoy where exactly when old characters went ahead and pointed to the rogue where he should look and find traps, totally defeating the purpose of being a rogue if you ask me.
Another aspect of consideration is the problem of adventure packs. When you're in a group, it's hard to know what adventures are doble by everyone, which is specially painful since you lose exp if you leave a dungeon before completing it (so if some members enter only to realize that one of the players doesn't have it, tough luck).
The game is fun, best to be played by a group of people that has never played it, as every dungeon is hand made, with traps and enemies of different strengths, which are sure to utilize the strengths of a balanced group.
The best aspect of the game, to me, is that you only get exp by completing dungeons, which is as it should be. No killing enemies just 'for exp'. In fact, since you only regain mana at set places in the dungeon, and can only use them once (unless in easy or solo mode), you don't want to spend your resources unnecessarily.
I recommend this game if you can get a group of people that has not played this, and play regularly with them (like good old p&p D&D) then you should enjoy this game a lot, guaranteed.
I played this when it was originally in beta 3 or so years ago. I decided against buying it for a few reasons, some of which fixed now like not having a first person view (only added in the last update that is not even live yet). My main concern then was basically that all dungeons are fixed, including trap locations and enemies. My concern was that after the first few days, people would know exactly where everything is as they play with their alts. This concern still remains, as they haven't changed this aspect a bit (my suggestion at the time was to randomize at least some aspects like trap type and locations, something to keep old players still on their toes). In fact, from my beta experience the times I didn't enjoy where exactly when old characters went ahead and pointed to the rogue where he should look and find traps, totally defeating the purpose of being a rogue if you ask me.
Another aspect of consideration is the problem of adventure packs. When you're in a group, it's hard to know what adventures are doble by everyone, which is specially painful since you lose exp if you leave a dungeon before completing it (so if some members enter only to realize that one of the players doesn't have it, tough luck).
The game is fun, best to be played by a group of people that has never played it, as every dungeon is hand made, with traps and enemies of different strengths, which are sure to utilize the strengths of a balanced group.
The best aspect of the game, to me, is that you only get exp by completing dungeons, which is as it should be. No killing enemies just 'for exp'. In fact, since you only regain mana at set places in the dungeon, and can only use them once (unless in easy or solo mode), you don't want to spend your resources unnecessarily.
I recommend this game if you can get a group of people that has not played this, and play regularly with them (like good old p&p D&D) then you should enjoy this game a lot, guaranteed.
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