The crowdfunded scene has taken down many people's pants by now. They love it.
Useless to bother about Ubisoft doing the same.
Problem is you can't create a character that everybody can "get behind".
Adam Jensen is written so that socalled RPGers can get behind.
It is a capital difference with other writings. In other writings, characters can be written to exist by themselves. They do no exist through readers. They can get readers to reject them. There is no requirement for association.
In video product story, all characters must be written to inspired association. Socalled RPGers desire to be their avatar, they want in. As such, the writing must accomadate room for players.
Jensen is thought that way, his background story etc
Here comes Jensen, destined to be from birth the most augmented person in the world (exceptionality)
Yet his own course with augmentation is tortured, Jensen never misses an opportunity to bitch about augmentations, he was forced into it.
Nothing new here as somewhat, Jensen stands as a reluctant hero, walking backwards to his future.
In parallel, the quest to satify socalled RPGers lust for power is run. Both episodes provide the opportunity to make Jensen even more powerful. Yet players do not desire this satisfaction to be openly worded.
The result is that Jensen is written to be a dismissive powerwhore as per socalled RPGers desire.
The most powerful augmented being in the becoming who cant assume his own lust. Will not miss an opportunity to get more powerful and to lambast augmentation.
I can't seem to make myself play this game. And I haven't been able to figure out why, other than I don't feel like I'm role-playing. I feel like I'm playing Adam Jensen. And Adam Jensen is not a particularly intriguing character. He's a tad standoffish (maybe), he's a tad untrusting of his higher-ups (maybe),… I just don't know who he is.
Adam Jensen is a dismissive powerhouse. That is who he is. For the rest, there are the degrees of freedom given to players.
That is acting (and not roleplaying)
It is up to players to determine how they want him to be: angry, blasé, cruel, romantic etc
It is different from Of Rivia, that is a novel character that was meant to exist without inputs from players.