JDR13 said:
Hehe, nope and I am just trying to get some factual info out, whether it comes from you, me or someone else.
Being outside of the office isn't the only criteria, I am just trying to explain he was NOT there, hence he could not be making all these creative input decisions you are referring too.
Additionally even wspector himself admitted in interviews that circular optical inventory system was his in the original DX and he thankfully was overruled by the main team.
It seems sort of obvious to me that since wspector let smith take a giant crap on the franshise his payback was that poorly implemented inventory system he could never get in the original DX.
Thanks for the link and yes, I know he was a producer, it comes up in game right after the famous line about Salty Fries.
JDR13 said:
As the producer I'd have to say he probably had input in nearly every decision that was made during development
Producers don't do that, your thinking of lead designers or project managers.
I am not saying he isn't talented or hasn't been an influence on the industry, just he often gets credit for things he didn't necessarily do.
I used to think many of the same things, before DX2 and it was klevine that corrected me on Blue's.
Additionally look at your own link to Moby, it sites 1994 as release date for SS and at the interview, which HiddenX kindly posted say's in his own words came to LG in 1996 and left 1997, so he couldn't have made major decisions on a game which had been finished for 2 years, unless he was making decisions from Origin.
curiously undead said:
i honestly believe though that deus ex 3 will be better than fallout 3. anyone else share that sentiment?
Nice call.
A little part of me
when I think of bethesda and F3, if they just weren't so DAMN sure of themselves about all the changes they are insisting on, not to mention there lack of quality story, quest abilities and refusals to hire more competent people.
Dhruin said:
My review from RPGDot days:
Oh, thanks for the link I don't remember seeing that one.
txa1265 said:
I wouldn't have hated it so badly if it wasn't an obvious crappy console port
That's so true, I replayed it recently with all the community mods and it's tolerable now, but still sad as we all know how good it could and should have been.
JDR13 said:
I think Bethesda learned a lot from the mistakes they made in Oblivion
I sure hope your right JDR13, it would certainly be another heartbreaker if not.