Sol Invictus interviewed Diablo III's Lead World Designer Leonard Boyarsky about Diablo's lore and the development of its setting.
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Thanks Omega.So I guess you guys end up cutting out certain things that don’t work out?
Leonard Boyarsky: Yeah, but we also found a lot of stuff that’s struck a chord with people. The lore book that we’ve been putting in has been really popular. People like the ability to hear background stuff while they run around killing things as opposed to having to stop to read. So, we’re pretty surprised by that because people generally split into two different kinds of classes: the people who care about the lore and the people who could care less, but we’re finding that with the lore books that people have really responded to them. I’m assuming that’s because the audio portion of it where they don’t have to stop and sit and read it doesn’t cut into the action, basically.
Like, we put in some background of Leoric, his journal and Lachdanan who are characters that you’ve heard about and didn’t really meet in their human forms in the first Diablo, so you get to hear their voices and their stories from their point of view. It’s just that I think people are really kind of interested in that especially if they’ve played the games all the way from the first one.
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