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DArtagnan
Guest
There are quite a few fake WoW servers that usually end up about one patch behind the real WoW. In Diablo 3, such content patching will not be needed, especially for single player gamers, so I have no doubt it'll be cracked. This is not an MMO that keeps evolving through monthly subs and frequent content patches.
I don't think we can really know what Diablo 3 will be in terms of content updates and server structure. I'm only going by what they're telling us - and how I imagine it would be.
I'm sure it will be cracked in some form or another, but I think relying on that as a means to get access to a "meaningful" version of the game is somewhat optimistic.
I wouldn't be surprised if Blizzard have learned from their WoW experience, and have made the online structure even more integral to Diablo 3 - regardless of whether or not it's an MMO in the traditional way.
Also, I honestly don't think piracy is their primary concern. D3 will sell millions of copies no matter what, I have no doubt. I DO think "hacking/cheating" is a major concern, though, and I think that alone is a very good reason for attempting to protect their game from offline access. Even if they fail miserably, I can certainly understand the desire and the effort to at least TRY to combat these game-ruining aspects of what's clearly a multiplayer-focused experience.
I do appreciate the viewpoint of "strictly offline" singleplayer gamers, but I don't understand why Blizzard should be required to ignore their own interests for their sake. That just doesn't make sense to me.