Larian Studio's CEO Swen Vincke was interviewed by Game Central. The resulting podcast can be listened to here and in the first 29 minutes of the interview you will learn about the reasoning behind some of the design choices in Divinity 2, the previous Divinity games, remastering Divine Divinity (around 21 minutes in the interview), in which Swen mentioned they have a deal with Impulse.
More information.
More information.
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