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DArtagnan
Guest
I would say SOME handpicked loot, but random loot is a much better system for Divinity games. It is one of your stances I am very much in opposition to. I do not think set drops improve the RPG experience at all, and dramatically decrease the enjoyment of replaying the game.
To each his own.
To me, these games are huge and I don't expect to replay them much. Beyond that, I'll never see everything in a single playthrough - so I'll find new stuff when I play again.
I despise random loot in exploration heavy games, as it feels out of place and tends to be anything but rewarding.
That said, I'd be fine with random loot in some areas, just as long as exploration remains suitably rewarding and handplaced loot is found in the most hidden and interesting places, so you don't spend hours figuring out a puzzle and opening a secret room only to find yet another bland weapon with 2% more durability or whatever.