Folks, I've been playing Underrail for a week or so and you need to make sure this hits your play list. Even in early access, this game is a polished gem.
You have a ton of skills and limited points to invest. You can have a bunch of maxed skills for your level, but not nearly everything you'll want. What skills? Well you have guns, throwing, melee, and crossbow for weapons. You have several crafting skills. You have psi-powers. You have melee and ranged defensive skills.
Inventory is well handled. All of the merchants have only a small list of items that they're interested in. This list will fluctuate as you play the game. The armory may want a bunch of firearms one week, then several bows or leather armor the next. They always want ammo, but weapons flow with a perceived supply and demand.
As you advance your character and the main quest, the inventory matures. You open up new sources of revenue with your actions and this in turn allows the merchants to offer more advanced goods.
Combat stays challenging by introducing new types of foes every few levels. You'll go from facing rats and common thugs, to war dogs and mutants. Robots and heavily armored troops will also start showing. Different weapons are more or less effective depending on your target. That poison crossbow bolt is devastating to a war dog, but the automated turret isn't impressed. By the same token, an EMP grenade will be totally ignored by puppy and make the turret a slag pile.
There are greater and lesser factions all over the place. You have crime factions, political factions, and even a type of racial faction that all interact with one another. For instance, a crime faction may want more political alliances while the other crime faction wants the power of independence. There is a ton of that going on, mostly in the background, but your character gets involved in it at various points.
There is a lot of choice and consequence too. Early on you have 3 ways of responding to an old man who is a scavenger. Depending on your choices, he takes on a different role in the later game sessions. You'll be choosing which faction to support in some cases, which will cause the other to become an outright enemy or just an untrusting ally. Lying isn't always punished, but it can be sometimes. An area that was peaceful can become a killing field.
Styg has done a great job of keeping the Watch in the loop, so reward him by picking up a copy or two of his game. It is only $10, which is about 10¢/hour of fun. Replayability should be pretty high too.
You have a ton of skills and limited points to invest. You can have a bunch of maxed skills for your level, but not nearly everything you'll want. What skills? Well you have guns, throwing, melee, and crossbow for weapons. You have several crafting skills. You have psi-powers. You have melee and ranged defensive skills.
Inventory is well handled. All of the merchants have only a small list of items that they're interested in. This list will fluctuate as you play the game. The armory may want a bunch of firearms one week, then several bows or leather armor the next. They always want ammo, but weapons flow with a perceived supply and demand.
As you advance your character and the main quest, the inventory matures. You open up new sources of revenue with your actions and this in turn allows the merchants to offer more advanced goods.
Combat stays challenging by introducing new types of foes every few levels. You'll go from facing rats and common thugs, to war dogs and mutants. Robots and heavily armored troops will also start showing. Different weapons are more or less effective depending on your target. That poison crossbow bolt is devastating to a war dog, but the automated turret isn't impressed. By the same token, an EMP grenade will be totally ignored by puppy and make the turret a slag pile.
There are greater and lesser factions all over the place. You have crime factions, political factions, and even a type of racial faction that all interact with one another. For instance, a crime faction may want more political alliances while the other crime faction wants the power of independence. There is a ton of that going on, mostly in the background, but your character gets involved in it at various points.
There is a lot of choice and consequence too. Early on you have 3 ways of responding to an old man who is a scavenger. Depending on your choices, he takes on a different role in the later game sessions. You'll be choosing which faction to support in some cases, which will cause the other to become an outright enemy or just an untrusting ally. Lying isn't always punished, but it can be sometimes. An area that was peaceful can become a killing field.
Styg has done a great job of keeping the Watch in the loop, so reward him by picking up a copy or two of his game. It is only $10, which is about 10¢/hour of fun. Replayability should be pretty high too.
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