If there's one thing I personally didn't like about the game, it was the ridiculously JRPG influenced weapon design. I equipped Hayder's Razor, rotated my character to look at it, and took it right back off. I'd rather fight with the trash weapon.
God yes! Someone else hated that thing. What the hell was that blade suppose to be anyhow?
Course I play on casual so if I want to run around in crappy equipment and armor I can. I control my characters some times but in some ways I like letting them do their own things. I prefer to see them as their own characters versus my robot slaves.
I gave it about a 7.5 myself, if only because I personally found the story very addictive, and the characters to be a lot of fun - although sadly not as much as I found the DAO ones to be.
It is a lot more linear*, a lot of things simplified, content is reused a great deal, and it was rushed to the market. However it is engaging and fun, the romances are great, I love the story (which helps to balance the linear nature of the game) in that you get to "live your life" as an adventure versus just having some major plot line to kill some ancient evil. It is rather cool. You are this person who just grows into power over time and you get a lot of choices to make along the way. Hawke was more of a blank slate than I expected.
Some people were turned off by this - they wanted some central plot and big evil to provide direction. I preferred the approach, for once, of just being a character who is growing up. It was very entertaining.
I would have given it a much higher score if they hadn't stripped out so many RPG aspects I liked, been a bit more open, less streamlined, done a better job on content, and hadn't rushed it so badly.
I read this article someone else in this thread posted, fro m"Worthplaying" and have to say overall I agree with it overall. DA2 is an uneven game with some high
points and lots of problems.
http://www.somethingawful.com/d/news/dragon-age-ii.php
It clearly shows EA influence and that Bioware is on a brand new path (for good or bad depending on your view point I suppose - to me I am leaning towards bad even though I actually enjoyed much of DA2). At this point I doubt they will return to making quality games the way I like them.
*Let me clarify the linear comment. You do have a lot of freedom to decide which quests to pursue, which ones to skip, and you can do them in any order you like, overall. David Gaider siad they did put in some plot bottlenecks to control the flow - which is expected - but beyond that you do have some freedom. No my comment refers to content and layout. Its the content/layout flow that is extremely linear. You are pretty much hand guided through dungeons, paths, etc. Doors and pathways will be blocked unless it is in the right direction for the flow of the quest plot you are working on currently. Some of this is due to all the reuse of content. They use the same areas many times so do not open up certain areas unless you are on that quest. Consequently these areas feel like you are on a "straight" line to your quest objective. A "connect the dots" approach.