I wonder what's so "undumb" in games like NWN1, Jade Empire, ME1, and even Kotor?
Nothing… they were pretty dumbed down as well.
I wonder what's so "undumb" in games like NWN1, Jade Empire, ME1, and even Kotor?
I think there was a Tower of Hanoi in every single one of them except ME1.
But in ME2 controls are quite more simple, for example one key is used for use/crouch/jump/healing, controlling a bit the companions is quite more simple, the inventory has disappeared, collecting loot is limited to find money/resurrect item/blueprints/codex/new weapons, healing system is simplified, and more.
But is more complex controls for smarter people? Is collecting ton of pointless crap is for smarter people? Is collecting 12 Uzi is for smarter people? Is sorting constantly an inventory with ton of junk, ton of duplicate weapons and armors, ton of stuff you'll never use, is all of that really for smarter people?
Smart people don't like lost time in pointless repetitive tasks and many of the dumbed down elements are related to minimize such kids stuff. But yes the lack of puzzles in both games is an example of pure dumbed down, the simplified exploration (in both games) is a dumb down element, the simplified classes is dumb down (in both games), and more.
Pfff if I take you approach, mirror image, anybody harass enemy mages up to kill them, destroy other stuff two fingers in the nose and you get your Baldur's Gate 2 routine.
I don't think you understood anything to M2 fights, in ME2 moving, positioning and progressing through the map can make a huge difference. Go on describe this in a simplistic routine. That said I didn't even notice any slow time ability!
For me DA2 fights are better than those of DAO fights that are better than those of ME2. But still your description is simplistic and doesn't reflect anything. Also I think there's a polishing level of fights in ME2 that is better than in DA2 and DAO. So despite a base offering less possibilities, the fights quality ends quite close to the two DA despite they offer much more possibilities.
Pfff if I take you approach, mirror image, anybody harass enemy mages up to kill them, destroy other stuff two fingers in the nose and you get your Baldur's Gate 2 routine.
I don't think you understood anything to M2 fights, in ME2 moving, positioning and progressing through the map can make a huge difference. Go on describe this in a simplistic routine. That said I didn't even notice any slow time ability!
For me DA2 fights are better than those of DAO fights that are better than those of ME2. But still your description is simplistic and doesn't reflect anything. Also I think there's a polishing level of fights in ME2 that is better than in DA2 and DAO. So despite a base offering less possibilities, the fights quality ends quite close to the two DA despite they offer much more possibilities.
GeForce GTX 580:
Up to 516% in Dragon Age 2 (SLI 2560x1600 8xAA/16xAF Very High, SSAO on)
Up to 326% in Dragon Age 2 (1920x1200 8xAA/16xAF Very High, SSAO on) Up to 11% in Just Cause 2 (1920x1200 8xAA/16xAF, Concrete Jungle)
Up to 11% in Just Cause 2 (SLI 2560x1600 8xAA/16xAF, Concrete Jungle)
Up to 7% in Civilization V (1920x1200 4xAA/16xAF, Max settings)
Up to 6% in Far Cry 2 (SLI 2560x1600 8xAA/16xAF, Max settings)
Up to 5% in Civilization V (SLI 1920x1200 8xAA/16xAF, Max settings)
Up to 5% in Left 4 Dead 2 (1920x1200 noAA/AF, Outdoor)
Up to 5% in Left 4 Dead 2 (SLI 2560x1600 4xAA/16xAF, Outdoor)
Up to 4% in H.A.W.X. 2 (SLI 1920x1200 8xAA/16xAF, Max settings)
Up to 4% in Mafia 2 (SLI 2560x1600 AA on/16xAF, PhysX = High)
GeForce GTX 560 Ti:
Up to 461% in Dragon Age 2 (SLI 1920x1200 8xAA/16xAF, Very High)
Up to 241% in Dragon Age 2 (1920x1200 4xAA/16xAF, Very High) Up to 19% in Just Cause 2 (SLI 2560x1600 8xAA/16xAF, Concrete Jungle)
Up to 13% in Just Cause 2 (1920x1200 4xAA/16xAF, Concrete Jungle)
Up to 6% in Far Cry 2 (SLI 2560x1600 8xAA/16xAF, Max settings)
Up to 5% in Call of Duty: Black Ops (1920x1200 noAA/AF, Jungle Map)
Up to 5% in H.A.W.X. 2 (SLI 1920x1200 4xAA/16xAF, Max settings)
Up to 4% in Call of Duty: Black Ops (SLI 2560x1600 4xAA/16xAF, Jungle Map)
Up to 4% in Civilization V (1920x1200 noAA/AF, Max settings)
Up to 4% in Left 4 Dead 2 (SLI 1920x1200 4xAA/16xAF, Outdoor)
Up to 4% in Metro 2033 (SLI 1920x1200 4xAA/16xAF, PhysX on)
further on the subject of loot..
I do like the simplification of the enchanting system. Basically, all runes appear to be different only in their base type, the amount of resulting bonus is dependent solely on the quality of the item that's being enchanted. Put a fire rune in a crappy dagger, you get a small bonus barely worth it and waste the rune. Put it in a good weapon and you get a decent bonus. So all runes are good, I'm not lugging around or storing a bunch of different types of runes of varying strengths, and only really concerned w/ obtaining better gear.
Buzzkill:
I won't lost time explain you that against Troll or Golem it's also a very simple routine in BG2. We are talking about fights and your long answer is about something else. You are like a marketing robot in charge of promoting BG series, you are blocked on a loop and forget what is debate. Sorry for this rudeness but you are very boring on that, change your disc please.