:lol:
Besides, many people criticised Drakensang, because one could not go back to areas to revisit them.
What many people don't seem to see is that Dragon Age is none the better. You can't re-visit "Lothlorien", for example, or the Kaucari (?) Wilderness, or even Ostagar (except within the DLC called "Return to Ostagar", I heard).
Also, I have encountered a few bugs by now. Or what appears to me as bugs.
- "Cammen's Grief" - he would just stop talking at one point. This is not what I'm used through playing Adventure games. Just imagine an Adventure game where you couldn't proceed, because one NPC refuses to talk with you, suddenly.
- The proverbial "mad hermit" in the area next to that (the "Brazilian Wood") is a similar case. At one point he just refuses to talk.
- In 2 cases I have seen sub-titles differing enormously from the spoken word. I don't know why this is.
- Shale doesn't always work like he should do. Either his ffighting-behaviour is buggy, or I messed too uch with his tactics fields/scripts.
- Within the Werewolf's Lair, there is a stairway which can only be accessed by one person - with the others sometimes *not* following. This stairway is market in my map as the one before the "Lair Of The Undead [Ones]", within the ruins, after the encounter with "The Lady".
And I don't know why it is called "Lair Of The Undead [Ones]" anyway, because there weren't any undead ones there.
Besides, many people criticised Drakensang, because one could not go back to areas to revisit them.
What many people don't seem to see is that Dragon Age is none the better. You can't re-visit "Lothlorien", for example, or the Kaucari (?) Wilderness, or even Ostagar (except within the DLC called "Return to Ostagar", I heard).
Also, I have encountered a few bugs by now. Or what appears to me as bugs.
- "Cammen's Grief" - he would just stop talking at one point. This is not what I'm used through playing Adventure games. Just imagine an Adventure game where you couldn't proceed, because one NPC refuses to talk with you, suddenly.
- The proverbial "mad hermit" in the area next to that (the "Brazilian Wood") is a similar case. At one point he just refuses to talk.
- In 2 cases I have seen sub-titles differing enormously from the spoken word. I don't know why this is.
- Shale doesn't always work like he should do. Either his ffighting-behaviour is buggy, or I messed too uch with his tactics fields/scripts.
- Within the Werewolf's Lair, there is a stairway which can only be accessed by one person - with the others sometimes *not* following. This stairway is market in my map as the one before the "Lair Of The Undead [Ones]", within the ruins, after the encounter with "The Lady".
And I don't know why it is called "Lair Of The Undead [Ones]" anyway, because there weren't any undead ones there.