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DArtagnan
Guest
Never, ever, read about a newly released game online if you're hyped and you're going to play it upon release.
Hmm, it almost sounds as if it's as big as Skyrim. That would surprise me, but time will tell.
I'm curious about the AI in DA:I - I felt that was one area that neither previous game did that well. Essentially the player had to tweak the party AI to behave sensibly - which some people loved, I know, but I considered the responsibility of the devs. Supposedly (I saw some 'quotes') the AI in DA:I is much better - but the example(s) they quoted sounded pretty much like what happened in DA2 anyway (e.g. tanks drawing aggro etc). I much prefer controlling my party and directing their actions, but that requires a slower pace of action, and it seems RPG's are now all quick somersaults and backflips etc. So one is almost forced to rely on AI if you have a party… or so it seems. I also dislike constant micro-management. I was looking at the DA:I web site - there doesn't seem to be much low-level detail on gameplay, mechanics etc - just lots of flashy graphics? I would also like to be able to turn off AI/tactics completely and not have to assign a 'role'. DA:O allowed this iirc.