Dhruin
SasqWatch
Yet another update at CrossCut Games - this thing may yet see the light of day:
More information.But anyhow, Dan and I are also working on Dungeon Delvers. We've got the inventory clicky stuff mapped out - but I haven't coded it up just yet. I do have a nifty chest picture opening and closing. The goal of inventory was to make a single click all you needed to do to activate an item - or use it in solving a plot card. Dan had the grand idea of including masterwork items that are permanent fixtures to a Delver. I like that too - gives you some gold plating on the character for long term appeal (and it's easy too).
The other part to it is when you smash a monster, it spills out the items right away. Sure, that's arcady and all, but I really like the thought and it should work well in the game. After all the items are spilled, you click on them to shuttle them off to the chest. If you don't click 'em, the items fade off screen. After combat is over (and you're victorious), you can divide the items up amongst your delvers. So that's all pretty clean.
I just need to get coding!