Dungeons of Aledorn

Sample graphics of the game – Typical Aledorn's cave

Greetings to all the fans of dungeons, RPGs and of our game Dungeons of Aledorn. Since we´re making a Dungeon/RPG it comes as no surprise, that you´ll stumble upon many dungeons during your gameplay. In todays news we´re going to show you how one of those dungeons might look like. Enjoy.
As always, any sort of feedback is more than welcome.

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Team21
www.aledorn.com
 
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Sample graphics of the game – Alchemist’s laboratory in town Lim

Greetings friends. The day is slowly approaching when Dungeons of Aledorn will go live on kickstarter. For in 12 days we will launch. Until then, we will of course continue to bring you screens of the game. Today, we have the interior alchemist’s laboratory in the capital. As always, we will be happy for any feedback.
Thanks a lot

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Kickstarter campaign date changed to 11.03.2015 + new combat-prototype screenshots

Greetings to all the fans of dungeons, RPGs and of our game Dungeons of Aledorn.
After a long discussion and much deliberation, about the current status of our pre-alpha demo, the team has decided to delay the Kickstarter campaign until March 11. This is so that we're able to provide everyone with a pre-alpha build that better reflects what we want to do with Dungeons of Aledorn. It was a hard choice, but it is for the best for both the game and for the Kickstarter campaign.

Please rest assured that we'll be working hard every day until launch in order to polish our pre-alpha, and we hope to see you at the Kickstarter for Dungeons of Aledorn on March 11!

For now, we bring you at least a few combat screenshots from actual pre-alpha version, that you´ll get the oppurtunity to get your hands on during our Kickstarter campaign.

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DoA_Team21_Dungeons_of_Aledorn_news_21_battle_04-1024x576.jpg


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Introducing GUI Inventory

Greetings friends, developers, players and fans of the game Dungeons of Aledorn. Time is running out slowly (10 days until the start of the Kickstarter campaign) and again we have something from development. This time we will show you how GUI inventory looks like. As is evident from the screenshots, the slots on the equipment will be more than enough. As always, we are grateful for any feedback.
Thanks for your feedback and we look forward to see your pledge at 11. 3. 2015 on Kickstarter.

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Sample Graphics – Old graveyard

Greetings to all gaming enthusiasts, fans of RPG games and Dungeons of Aledorn. Only three days left until the start of our campaign on Kickstarter. Thus, we bring the latest pre-campaign News. Today it is again a tasting of the graphics of the game. It is a cemetery, in which will take place one secondary quest task. We look forward to seeing you March 11, 15 at the start of our campaign. Thanks in advance to all for your support.
Your Team 21
P.S. As always, we welcome any feedback

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DoA_Team21_Dungeons_of_Aledorn_news_28_graveyard_03-1024x576.jpg


DoA_Team21_Dungeons_of_Aledorn_news_28_graveyard_04-1024x576.jpg


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I had not been following this for some reason. It looks like a really fun combination of styles. Looking forward to your Kickstarter + some gameplay examples.
 
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The Old graveyard looks appropriately creepy and moody. Really like the look of the game.

Interested in finding out more about the mechanics of the game, during the kickstarter champagne.

Good luck to you, and the team.
 
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Wish I could do more. I've shared as much as I can and I backed this, but it's nearly $20,000 short. Bummer :( What's plan B if the KS fails?
 
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Plan B is they take a private investor up on their word, I think. But, would you consider doing an Indiegogo campaign if the KS fails? That way you would make at least some money on the side.
 
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