Yes, it's better. More options (inside the game too) and just all around a better fit. Try it out if you like… Darn has made excellent UIs three times now.
Darn has made excellent UIs three times now.
Thanks for the info!
I was thinking about trying out the Nehrim mod. Do you know if Darn's UI mod works with Nehrim?
Thanks for the info!
I was thinking about trying out the Nehrim mod. Do you know if Darn's UI mod works with Nehrim?
sick naysty
That trailer is much much better, previous one had only common conventional places, but this one still had some with no character but also quite many and more with a real soul. At least on this part it seems much well done.Has anyone posted this yet?
I think I will like this game.
Behold… trailer number 2!!
http://www.gameplanet.co.nz/xbox/ga...0110225.The-Elder-Scrolls-V-Skyrim-trailer-2/
Maxing all skills really detracts from the roleplaying for me, epsecially since they removed birthsigns, and classes.* It is possible to raise all skills to 100 but not possible to get all perks.
Nice summary. It sounds very good!
But this bullet bothers me.
Maxing all skills really detracts from the roleplaying for me, epsecially since they removed birthsigns, and classes.
Skill increase works like Oblivion, the more you use it, the more it goes up. The skill list is similar, but tweaked for the gameplay we have now. The big difference is in how you gain levels. All your skills affect leveling. The higher the skill, the more it pushes you to the next level. So it's a nice self-balancing system, you're rewarded for using your higher skills. It urges you to focus. Skill increases become the equivalent of our XP for leveling. The higher your level, the more you need. When you level up, you pick one of your main stats to increase, and then you pick a perk. Perks are where a lot of the power is, and it's what defines your character, more so than your skill numbers. So each skill has its own "perk tree". And, those perks range from doing extra damage with a certain weapon to all new things like special moves, disarming and critical strikes.
Nice summary. It sounds very good!
But this bullet bothers me.
Maxing all skills really detracts from the roleplaying for me, epsecially since they removed birthsigns, and classes.