Resurrect The Bard's Tale? He made a bad hack'n'slash and used an old name to drum up some promotion.
As for Wasteland, obviously this is just my cynical opinion but so far their games are…
The Bard's Tale (but lets be serious - there was nothing even vaguely related to the original)
Linerider
Linerider 2
Fantastic Contraption
Shape Shape
Super Stacker
Hunted (looks OK for the MP crowd, I guess)
I see no sign of taking on a serious, large scale, hardcore RPG after eight years in business.
Didn't even know he made those others. Truthfully, I have forgotten all about Inixile since The Bard's Tale.
There is no way he could have made another game like the old Bard's Tale. No one would buy it now except for a few of us old timers. They would take on look at that combat style and say "ITZ NOT TEH NEXT GEN!" However, he sure as hell could of made it more like an rpg.
I'm not sure what he would do with Wasteland, but he's an idiot for just sitting on that IP when Fallout has reinvigorated the apocalyptic setting. Wasteland was one goofy game. If he redid that one instead of The Bard's Tale then people might not have come down on him so hard. Wasteland was silly to begin with.
Meanwhile Devil Whiskey became forgotten too soon.
The thing with Devil Whiskey is the devs screwed up big time. They went to all this trouble to make the game and got it into the brick & mortar stores for what? It probably cost them more to put it in the stores than to leave it online. That was their first screw up.
The second one was when they started charging yearly rates to be able to download the game. This was beyond contempt for the people who bought the game and I still have no idea what they were thinking when they came up with that idea. The thing was still buggy, too. Yet, the patches were slow in coming.
The third and last screw up is that they ditched the game. Just *poof* gone. Not sure what happened there, but now it's
owned by decklin who WON'T charge you a yearly rate to just download the game.
If they had left it just on the internet then things might have turned out differently, but I suppose they lost a ton of money making all those boxed versions of the game and then just getting them into the stores. Indies are not AAA publishers. They can't expect to act like them.