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Game distribution service Gametap has an interview on Fallout 3 with lead designer Emil Pagliarulo. The conversation starts out talking about Emil's work on the Dark Brotherhood in Oblivion and then moves on to F3 topics:
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In other Fallout 3 news, German site Gameswelt.de has a preview.GameTap: One of the most memorable parts of Fallout was the fact that you could convince the last boss to kill himself. This is part of a larger aspect of Fallout, in that you could conceivably finish the game without killing anyone. Without spoiling anything, would it be accurate to say that Fallout 3 maintains this tradition--that the endgame can be done without violence?
Emil Pagliarulo: How do you know there is an end boss, huh? Huh?!
OK, let’s assume for a second that there is an end boss. And I’m a master of verbal manipulation. Will I be able to use these skills to my advantage, to maybe defeat my opponent without lifting a finger? You can count on it.
Now, that’s not to say you can talk your way through the entire game without ever engaging in combat. The Capital Wasteland’s a dangerous place, so you’re going to have to defend yourself at some point. But within the quests, and several other places, yeah--you can talk your way through, if you’ve got the skill.
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